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https://github.com/Klerith/animate_do_package
Animate_do Package
https://github.com/Klerith/animate_do_package
animations dart fernandoherrera flutter
Last synced: 7 days ago
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Animate_do Package
- Host: GitHub
- URL: https://github.com/Klerith/animate_do_package
- Owner: Klerith
- License: mit
- Created: 2020-02-18T17:18:07.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2024-03-05T21:45:09.000Z (8 months ago)
- Last Synced: 2024-06-18T14:09:16.433Z (5 months ago)
- Topics: animations, dart, fernandoherrera, flutter
- Language: Dart
- Homepage: https://pub.dev/packages/animate_do
- Size: 6.11 MB
- Stars: 287
- Watchers: 9
- Forks: 37
- Open Issues: 4
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# animate_do
## Null-Safety, Dart 3, with zero external dependencies
### IOS, Android, Linux, Mac, Web, Windows ready
An animation package inspired in [Animate.css](https://daneden.github.io/animate.css/), built using only Flutter animations, with zero dependencies.
![Animate_do demo animation](https://raw.githubusercontent.com/Klerith/animate_do_package/master/screenshots/demo-01.gif "Animate_do")
## Getting Started
This package is simple to use. Every single animation contains default values that look beautiful, but you can change properties to accomplish your needs.
## Properties in almost every animated widget:
| Property | Type | Description |
| ------------- | ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
| key | **Key** | (optional) Widget key |
| child | **Widget** | Child Widget to animate |
| duration | **Duration** | Animation duration |
| delay | **Duration** | Delay before the animation |
| from | **double** | Initial or final destination, if you want a slide or fade more striking |
| animate | **boolean** | Change this property from false to true to start the animation (useful if you use setState, Bloc, Provider, Redux or any other state management system) |
| infinite | **boolean** | Attention seekers can be run infinitely with this property |
| spins | **double** | The number of spins that you want (some animations have this, ex: Spin, Roulette, PerfectSpin ) |
| manualTrigger | **boolean** | if you're going to trigger the animation manually (required the controller property) |
| controller | **Function** | Function that exposes the controller (advanced use cases the majority don't need this) |
| onFinish | **Function** | Function that is called when the animation finished (With argument: forward or backward ) |
| curve | **Curve** | You can change the curve animation of any Animated widget in order to customize it |# Available **Animations**
## FadeIn Animations
- FadeIn
- FadeInDown
- FadeInDownBig
- FadeInUp
- FadeInUpBig
- FadeInLeft
- FadeInLeftBig
- FadeInRight
- FadeInRightBig## FadeOut Animations
- FadeOut
- FadeOutDown
- FadeOutDownBig
- FadeOutUp
- FadeOutUpBig
- FadeOutLeft
- FadeOutLeftBig
- FadeOutRight
- FadeOutRightBig## BounceIn Animations
- BounceInDown
- BounceInUp
- BounceInLeft
- BounceInRight## ElasticIn Animations
- ElasticIn
- ElasticInDown
- ElasticInUp
- ElasticInLeft
- ElasticInRight## SlideIns Animations
- SlideInDown
- SlideInUp
- SlideInLeft
- SlideInRight## FlipIn Animations
- FlipInX
- FlipInY## Zooms
- ZoomIn
- ZoomOut## SpecialIn Animations
- JelloIn
## Attention Seeker
All of the following animations could be infinite with a property called `infinite` (type Bool)
- Bounce
- Dance
- Flash
- Pulse
- Roulette
- ShakeX
- ShakeY
- Spin
- SpinPerfect
- Swing## Example: 01-Basic
```
home: Scaffold(
body: Center(child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [FadeInLeft(child: Square() ),
FadeInUp(child: Square() ),
FadeInDown(child: Square() ),
FadeInRight(child: Square() ),],
),),
),
```# Demos
For complete examples, check the `example` folder inside the repository
![Animate_do demo animation](https://raw.githubusercontent.com/Klerith/animate_do_package/master/screenshots/demo-00.gif "Animate_do demo-00")
![Animate_do demo animation](https://raw.githubusercontent.com/Klerith/animate_do_package/master/screenshots/demo-02.gif "Animate_do demo-02")
![Animate_do demo animation](https://raw.githubusercontent.com/Klerith/animate_do_package/master/screenshots/demo-04.gif "Animate_do demo-04")
![Animate_do demo animation](https://raw.githubusercontent.com/Klerith/animate_do_package/master/screenshots/demo-05.gif "Animate_do demo-05")
## Trigger animation manually (The easy way)
Just add the property animate to **true** to trigger the animation, and to **false** to revert the animation.
![Animate_do demo animation](https://raw.githubusercontent.com/Klerith/animate_do_package/master/screenshots/demo-03.gif "animate property")
## Example: 02-Basic - Now with toggle
Just toggle the **animate** property to animate in or out easily.
Check the full code inside the example folder```
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);@override
State createState() => _MyAppState();
}class _MyAppState extends State {
bool animate = true;
late AnimationController controller;@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Material App',
theme: ThemeData.light(useMaterial3: true),
home: Scaffold(
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [/// The animations are just widgets
FadeIn(animate: animate,child: const Square(),),
FadeInUp(animate: animate,child: const Square(),),
FadeInDown(animate: animate,child: const Square(),),
FadeInLeft(animate: animate,child: const Square(),),
FadeInRight(animate: animate,child: const Square(),),],
),],
),
),
);
}
}
```### Note: Square, is just a Square blue container
```
class Square extends StatelessWidget {
const Square({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Container(
width: 50,
height: 50,
color: const Color(0xff67549B),
);
}
}```
## Events
There is a new property called `onFinish` that is called when the animation finished, and it returns a value of type `AnimateDoDirection` with the direction of the animation (forward or backward)
### Example:
```
FadeIn(
animate: animate,
delay: const Duration(milliseconds: 100),
onFinish: (direction) => print('$direction'),
child: const Square(),
),
```## Manual Trigger
There is a way to get the AnimationController used inside the animation, that let you control the animation like restart it, change the duration, repeat it, etc.
However, with all the new features added, this is not needed for the majority of users, but if you need it, here is how to do it.
**Important** if you decided to go for the manual trigger, you have to control the animation entirely, that means running the controller.forward() and controller.reverse() manually.
Usually its easier now to use the animate property, and just toggle it to true or false to trigger the animation.
#### Example
```
class FadeOutDownBig extends StatelessWidget/StatefulWidget {AnimationController animateController;
...
...
...child: FadeInUp(
// (optional) if true, will not fire the animation on load
manualTrigger: true,//(optional, but mandatory if you use manualTrigger:true) This callback exposes the AnimationController used for the selected animation. Then you can call animationController.forward() to trigger the animation wherever you like manually.
controller: ( controller ) => animateController = controller,child: YourWidget(),
```
### More examples
Check the [**repository for more examples**](https://github.com/Klerith/animate_do_package), or the example folder inside the package.
Don't forget to like the package if you find it useful, and if you have any suggestion, please let me know.