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https://github.com/L-LingRen/UnitySimpleCartoonLine
使用模型网格生成的卡通描边
https://github.com/L-LingRen/UnitySimpleCartoonLine
Last synced: 3 months ago
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使用模型网格生成的卡通描边
- Host: GitHub
- URL: https://github.com/L-LingRen/UnitySimpleCartoonLine
- Owner: L-LingRen
- Archived: true
- Created: 2019-08-26T06:28:55.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2023-05-15T08:26:47.000Z (over 1 year ago)
- Last Synced: 2024-01-28T23:12:21.484Z (10 months ago)
- Language: C#
- Size: 15.3 MB
- Stars: 127
- Watchers: 3
- Forks: 37
- Open Issues: 5
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# UnitySimpleCartoonLine
代码整理版本在[这里](https://github.com/L-LingRen/ToonMeshLine)
使用模型网格生成的卡通描边
代码有点乱,有些地方写得可能有点小错误,优化也没做到位,但效果是没错的,请自行整理。
请不要直接用到项目中,仅作为demo提供参考,后果自负。
使用方法:双击SampleScene场景,点击运行即可。
实时描边的原理:在[这里](https://www.cnblogs.com/lht666/p/11447199.html)
控制线条粗细的原理:在[这里](https://www.cnblogs.com/lht666/p/12013323.html)
> ![img](demo.png)
> ![img](preview.gif)
> ![img](preview2.gif)