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https://github.com/LostTrainDude/astar-pathfinding-unity
A grid-based implementation of the A* Pathfinding algorithm in Unity, that makes use of Priority Queues
https://github.com/LostTrainDude/astar-pathfinding-unity
astar-csharp pathfinding priority-queue unity
Last synced: about 2 months ago
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A grid-based implementation of the A* Pathfinding algorithm in Unity, that makes use of Priority Queues
- Host: GitHub
- URL: https://github.com/LostTrainDude/astar-pathfinding-unity
- Owner: LostTrainDude
- License: mit
- Created: 2019-04-04T23:18:52.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2022-06-16T14:10:01.000Z (over 2 years ago)
- Last Synced: 2024-04-28T12:37:16.132Z (5 months ago)
- Topics: astar-csharp, pathfinding, priority-queue, unity
- Language: C#
- Size: 32.2 KB
- Stars: 27
- Watchers: 1
- Forks: 6
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE