https://github.com/LouisSchmieder/Varekat
A game engine with multiple backends, written in V
https://github.com/LouisSchmieder/Varekat
game-engine vlang vulkan
Last synced: about 1 year ago
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A game engine with multiple backends, written in V
- Host: GitHub
- URL: https://github.com/LouisSchmieder/Varekat
- Owner: LouisSchmieder
- License: gpl-3.0
- Created: 2021-10-24T17:37:24.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2022-02-16T16:40:20.000Z (over 4 years ago)
- Last Synced: 2024-05-19T05:27:46.145Z (about 2 years ago)
- Topics: game-engine, vlang, vulkan
- Language: V
- Homepage:
- Size: 4.31 MB
- Stars: 39
- Watchers: 4
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-v - engine - WIP Vulkan in V. (Libraries / Game development)
README
[](https://github.com/LouisSchmieder/engine/actions/workflows/ci.yml)
# Varekat
A 3d game engine with multiple backends, written in V
# Important
You have to install vulkan via the script at the moment. Will be changed in future.
# Installing
## Glfw
### Debian
```bash
sudo apt install libglfw3-dev
```
### Fedora
```bash
sudo dnf install glfw-devel
```
### Arch
```bash
sudo pacman -S glfw-
```
### MacOS
```bash
brew install glfw
```
### Windows
```shell
start scripts\glfw_install_windows.bat
```
## Vulkan
### Linux
**ATTENTION!** Make sure you have clang and ninja installed before run `vulkan_install_linux.sh` script.
```bash
sh scripts/vulkan_install_linux.sh
```
### MacOS
```bash
sh scripts/vulkan_install_macos.sh
```
### Windows
```shell
start scripts\vulkan_install_windows.bat
```
### Uninstalling
You can use `scripts/vulkan_delete.sh` script to uninstall Vulkan. You can also remove it manually by deleting folder *vulkan* in *Varekat/libs*
### Alternative
Alternative you can try to build the whole project and install all dependencies, by using Vuild. But it's in an very alpha stage.
# Why?
I've started this project to first learn vulkan, but after now a bit of time I want to
start the first 3D game engine in V. I want to achieve a multi backend engine which works
on every platform.
# Contribute
Just create a fork, create a branch and write the code. Then just push the code to your fork
and create a pull request.
# Pictures

