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https://github.com/LucvandenBrand/Tiled2GBA

Simple CLI for converting Tiled maps to data the Game Boy Advance (GBA) understands.
https://github.com/LucvandenBrand/Tiled2GBA

converter game-development gba tiled-map-editor tool

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Simple CLI for converting Tiled maps to data the Game Boy Advance (GBA) understands.

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# Tiled2GBA

Simple CLI for converting [Tiled](https://www.mapeditor.org) maps to data the **G**ame **B**oy **A**dvance understands.
Special thanks to [Jasper Vijn](https://www.coranac.com) for providing a great tutorial on GBA development!

## Releases
You can download binary releases [here](https://github.com/LucvandenBrand/Tiled2GBA/releases).

## Usage
Tiled2GBA can generate both compilable C code and appendable binary data.
The latter is recommended (no need to recompile your project for changes in assets),
and can be used with [GBFS](http://www.pineight.com/gba/#gbfs) in order to access it.

### Generating C code
Simply call `Tiled2GBA` from your command prompt, and provide a `map.tmx` and `map.c map.h` as
input and output parameters respectively.
For example, `Tiled2GBA assets/map.tmx src/map.c src/map.h` would output compilable C code
into the `src` folder.

### Generating binary data
Call `Tiled2GBA` from your command prompt with the `--binary` option, and provide a `map.tmx` and `map.bin` as
input and output parameters respectively.
For example, `Tiled2GBA assets/map.tmx assets/map.bin --binary` would output appendable binary data
into the `assets` folder.

You can use the `--help` command for more information.

## Development
This project is divided in two subfolders: `converter` for converting Tiled files, and `player` for playing the converted maps on the GBA.

### Converter
The converter comes with a handy `CMake` file. Building the converter is done by going into the `converter` folder and executing the following commands:

1. `mkdir build`
2. `cd build`
3. `cmake ..`
4. `make`

This should result in a cute little `Tiled2GBA` binary.

### Player
The player contains a `gbaMap` library in its `lib` folder, **which you can use for your own gba projects**. Both the player as the library come with a handy `make` file. Builing the player and its libraries is done by going into the `player` folder and executing **one** of the two commands:

- `make no-content` to make the player without any map data.
- `make` to make the player with map data in the `data` folder appended.

You should have a GBA rom now.

### Contributing
Contributions are always welcome! You can make a contribution by:

1. Creating an issue, be sure your contribution has not been claimed by somebody else!
2. Forking the project.
3. Creating a pull-request to merge your solution back into the **develop** branch of this repository.

The **develop** branch is meant for in-development unstable releases,
whilst the **master** branch is meant for stable production-ready releases.

### Licence
All source files are protected under the MIT Licence, except for the included external libraries. The used libraries are open-source, but please read their included licenses for
their specific terms and conditions.