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https://github.com/Madour/LDtkLoader
A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)
https://github.com/Madour/LDtkLoader
2d-game-development cpp11 game-development hacktoberfest ldtk sdl sfml
Last synced: 5 days ago
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A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)
- Host: GitHub
- URL: https://github.com/Madour/LDtkLoader
- Owner: Madour
- License: other
- Created: 2020-11-11T20:33:59.000Z (almost 4 years ago)
- Default Branch: master
- Last Pushed: 2024-03-24T21:26:39.000Z (8 months ago)
- Last Synced: 2024-03-24T22:28:49.094Z (8 months ago)
- Topics: 2d-game-development, cpp11, game-development, hacktoberfest, ldtk, sdl, sfml
- Language: C++
- Homepage:
- Size: 1.64 MB
- Stars: 86
- Watchers: 4
- Forks: 21
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# LDtk Loader
[![LDtk Version](https://img.shields.io/badge/LDtk_version-1.5.3-default)](https://ldtk.io/json/)
[![Build](https://github.com/Madour/LDtkLoader/actions/workflows/cmake.yml/badge.svg)](https://github.com/Madour/LDtkLoader/actions/workflows/cmake.yml)
[![CodeQL](https://github.com/Madour/LDtkLoader/actions/workflows/codeql.yml/badge.svg)](https://github.com/Madour/LDtkLoader/actions/workflows/codeql.yml)**LDtkLoader** is a loader for **[LDtk](https://github.com/deepnight/ldtk)** levels and tile maps.
Use it to load and get data from LDtk projects in your game.
Supports the entire .ldtk format (including external levels).
For loading older versions, see the [Releases](https://github.com/Madour/LDtkLoader/releases) page.
### Sample code
A taste of simplicity :
```c++
// load the file
ldtk::Project ldtk_project;
ldtk_project.loadFromFile("my_project.ldtk");// get a world
const auto& world = ldtk_project.getWorld("MyWorld");// get a level
const auto& level1 = world.getLevel("Level1");// get a layer
const auto& bg_layer = level1.getLayer("BgLayer");// iterate on the tiles of the layer
for (const auto& tile : bg_layer.allTiles()) {
// do something with the tile (storing, rendering ...)
}// iterate on Enemy entities
for (const ldtk::Entity& enemy : level1.getLayer("Entities").getEntitiesByName("Enemy")) {// iterate over an array field of Enum values
for (const auto& item : enemy.getArrayField("items")) {
// test if field is null
if (!item.is_null()) {
// do something with item
if (item == world.getEnum("Items")["Sword"]) {
// the enemy has a Sword !
}
}
}// get an Entity field
int enemy_hp = enemy.getField("HP").value();
}
```### Build
Should work with any C++11 compiler.
You can select Debug or Release mode when building.```shell
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE={Debug|Release} ..
cmake --build . --config {Debug|Release}
```This will compile the static library named LDtkLoader in build/lib.
When built in Debug configuration, the library name has the suffix '-d'.
Additional CMake options :
- `-DLDTK_NO_THROW`: to print message and exit when there is an error instead of throwing exceptions
- `-DLDTK_BUILD_API_TEST`: to build the API test example, to make sure the library works as expected
- `-DLDTK_BUILD_SFML_EXAMPLE=ON`: to build the SFML example (requires SFML installed)
- `-DLDTK_BUILD_SDL_EXAMPLE=ON`: to build the SDL example (requires SDL2 and SDL2_image installed)
- `-DLDTK_BUILD_RAYLIB_EXAMPLE=ON`: to build the raylib example (requires raylib installed)Advanced CMake options (use if you know what you are doing):
- `LDTK_FIELD_PUBLIC_OPTIONAL=ON`: to enable the full optional interface for the `ldtk::Field` structure.
### Install
In the build directory, run :
```shell
cmake [-DCMAKE_INSTALL_PREFIX=/install/path/LDtkLoader] ..
cmake --install . --config {Debug|Release}
```This will copy the libraries, the headers and the cmake config files to the install path.
### How to use LDtkLoader in your project
After installation, to use LDtkLoader in a CMake project, use the `find_package` command:
```cmake
find_package(LDtkLoader 1.5)
```The `find_package` command will automatically get the correct library (Release or Debug)
depending on your current CMake configuration.> [!NOTE]
> If LDtkLoader was installed at a custom path and CMake is unable to find the package, pass the `LDtkLoader_ROOT`
> option to CMake, like this: `cmake -DLDtkLoader_ROOT=/install/path/LDtkLoader ..`.Then, the library should be linked to the target:
```cmake
target_link_libraries(YourTarget PRIVATE LDtkLoader::LDtkLoader)
```### Documentation
API documentation can be found on the [**wiki**](https://github.com/Madour/LDtkLoader/wiki).
### Demo
> [!WARNING]
> The demos below might be using an older version of the library.A demo using LDtkLoader with SFML can be found [**here**](https://github.com/Madour/LDtk-SFML-Game).
Here is a preview :
https://user-images.githubusercontent.com/11854124/122610077-57f48a00-d07f-11eb-98ac-278a3d3dbd01.mp4
---
A demo using LDtkLoader with Direct X11 can be found [**here**](https://github.com/dontpanic5/LDtk-D11/) (by @dontpanic5)
Here is a preview :
https://user-images.githubusercontent.com/242570/129111903-88727f39-9e21-45cb-bc76-a5d7975a4a9c.mp4
### To Do
- [ ] Helper classes/methods for SFML or SDL rendering### Contributing
Contributions are welcome.
If you have LLVM tools installed, run clang-format to make sure your code respects the project's code style:
```
python tools/run_clang_format.py -r src include
```To apply the format changes, run:
```
python tools/run_clang_format.py -i -r src include
```Optionaly, you can also run clang-tidy to make sure there are no coding mistakes or code smells
(although, some warnings can be ignored):
```
clang-tidy --config-file=.clang-tidy src/*.cpp -- -I include -I build/include
```### License
LDtkLoader is licensed under the **zlib license**.
Bundled dependencies :
- [json](https://github.com/nlohmann/json) - MIT license
- [Optional](https://github.com/akrzemi1/Optional) - Boost Software Licence