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https://github.com/MajorCooke/Doom4Doom
A mod for GZDoom, backporting Doom 2016's weapons, monsters and features to Doom 2.
https://github.com/MajorCooke/Doom4Doom
Last synced: about 2 months ago
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A mod for GZDoom, backporting Doom 2016's weapons, monsters and features to Doom 2.
- Host: GitHub
- URL: https://github.com/MajorCooke/Doom4Doom
- Owner: MajorCooke
- License: mit
- Created: 2017-01-04T17:24:40.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2023-03-05T18:49:27.000Z (over 1 year ago)
- Last Synced: 2024-06-12T05:33:04.170Z (3 months ago)
- Language: C#
- Size: 35.7 MB
- Stars: 71
- Watchers: 16
- Forks: 6
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Version
3.0 Alpha[Installation Instructions + Required Downloads](https://docs.google.com/document/d/1Z52m_OvyBmmNi1yERhQPd88fLe91LYd0LrN36OId5BA/edit)
# Questions
* If you have any questions, join our Discord server, email me directly, or drop a post on the ZDoom forum thread.
* Discord: https://discord.gg/RehCYqS
* Email: [email protected]
* ZDoom thread: https://forum.zdoom.org/viewtopic.php?f=43&t=54843# Features
Have an idea? You can either open an Issue here on Github or you can make a suggestion for it on our discord server.
Bear in mind, issue-based suggestions opened here are much easier to keep track of# Issues
Found a bug? Please specify in the title what version number via brackets you're using. I.e.
* [Alpha #] - Indicates the bug is in the 3.0 Alpha # version.
* [Git] - Indicates the bug is present in the github. Please include a link to which commit you are using if possible.The following issues will be closed on sight:
* [2.0.3-] - This and earlier versions are no longer supported, as the mod has moved on.
* [Non-OpenGL Renderers] - The old Carmack ZDoom renderer support was dropped in favor of slowly gaining increased multiplayer support and higher quality visuals.# Contribution Rules
These rules are for contributing directly towards Doom4Doom via pull requests.1. **No DECORATE or ACS allowed.**
* DECORATE is now deprecated entirely. There's not a shred of DECORATE left except for the damagetypes.
* Anything you can do in ACS can now be done in ZScript. If you need help, ask.
2. **Detail your commits.**
* You must specify all that has changed if you wish to have a higher chance of acceptance.
3. **Notify us of defects/caveats.**
* If you know there are issues or problems, tell us and we'll help you work out what said problems are.
4. **Rejections may not be final.**
* If you're asked to change something, the Pull Request may be left open. This depends on how big and complex the code is.
* Pull requests may be contested with the primary developers at any time, which may delay the process.
* If a PR is ultimately declined for a specific permanent reason, it is considered final and should be dropped.
5. **Use a program like SourceTree or GitKraken (or the Git CLI) to upload files.**
* Avoid using GitHub directly. With the aforementioned programs, you can commit all your files at once versus one at a time.
* You only need one of these.
* SourceTree: https://www.sourcetreeapp.com/
* GitKraken: https://www.gitkraken.com/
* Git CLI: https://git-scm.com
6. **Use proper indentation.**
* Tabs, not spaces, should be used when making adjustments. Thus, you should use a programmer's notepad or SLADE to perform the edits.
7. **Notify us.**
* While I do have the email system set up, sometimes I miss the notification from being gone.# Requirements
GZDoom latest release# Changes
See the Changelog inside the Docs tab for the most up-to-date changes.