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https://github.com/MasayukiSuda/FPSAnimator

FPSAnimator is very easy animation library for Android TextureView and SurfaceView.
https://github.com/MasayukiSuda/FPSAnimator

android android-textureview animation animation-library spritesheet surfaceview textureview tween

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FPSAnimator is very easy animation library for Android TextureView and SurfaceView.

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# FPSAnimator
[![License](https://img.shields.io/badge/license-Apache%202-blue.svg)](https://www.apache.org/licenses/LICENSE-2.0)
[![API](https://img.shields.io/badge/API-16%2B-blue.svg?style=flat)](https://android-arsenal.com/api?level=16)
[![Android Weekly](https://img.shields.io/badge/Android%20Weekly-%23194-blue.svg?style=true)](http://androidweekly.net/issues/issue-194)
[![Android Arsenal](https://img.shields.io/badge/Android%20Arsenal-FPSAnimator-green.svg?style=true)](http://android-arsenal.com/details/1/3219)

A simple but powerful Tween / SpriteSheet / ParabolicMotion / animation library for Android TextureView and SurfaceView.

# Features
* The controls Fps possible to animation.
* Possible for animation of Tween and SpriteSheet and ParabolicMotion in one of TextureView.
* Possible to animate with low load on the terminal.
* 28 types of Easing

# Basic Usage
Gradle
```groovy
dependencies {
// jCenter
compile 'com.daasuu:FPSAnimator:0.2.4.0'
}
```
Include the FPSTextureView widget in your layout. Set FPS by attribute.
Default FPS is 30.

If you use SurfaceView , use FPSSurfaceVIew.
```xml

```
In your onCreate method (or onCreateView for a fragment), bind the widget.
```JAVA
private FPSTextureView mFPSTextureView;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_easing_sample);
mFPSTextureView = (FPSTextureView) findViewById(R.id.animation_texture_view);
}
```
Create an instance of the DisplayObject, please add it to the FPSTextureView.
```JAVA
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher);

DisplayObject bitmapDisplay = new DisplayObject();
bitmapDisplay
.with(new BitmapDrawer(bitmap))
.tween()
.toX(1600, windowWidth - bitmap.getWidth(), Ease.BACK_IN_OUT)
.waitTime(1000)
.alpha(1000, 0f)
.alpha(1000, 1f)
.end();

mFPSTextureView
.addChild(bitmapDisplay)
.tickStart();
```

The example above will create a new tween instance that:
* tweens the target to an x value of rightSide over 1600ms
* waits 1000 ms
* tweens the target's alpha from 1 to 0 over 1s
* tweens the target's alpha from 0 to 1 over 1s

# Example
This is the implementation of the sample application.

#### SpriteSheet

```JAVA

SpriteSheetDrawer spriteSheetDrawer = new SpriteSheetDrawer(
spriteBitmapB,
frameWidth,
frameHeight,
frameNum)
.spriteLoop(true);

DisplayObject displayObject = new DisplayObject();
displayObject
.with(spriteSheetDrawer)
.tween()
.tweenLoop(true)
.transform(-frameWidth, windowHeight / 2)
.toX(3000, windowWidth)
.end();

mFPSTextureView
.addChild(displayObject);
```
[SpriteSheet wiki](https://github.com/MasayukiSuda/FPSAnimator/wiki/SpriteSheet-Animation)

#### TweenText

```JAVA
Paint paint = new Paint();
paint.setColor(ContextCompat.getColor(this, R.color.colorAccent));
paint.setTextSize(Util.convertDpToPixel(16, this));

String tweenTxt = "TweenText";
float textWidth = paint.measureText(tweenTxt);

TextDrawer textDrawer = new TextDrawer(tweenTxt, paint)
.rotateRegistration(textWidth / 2, textWidth / 2);

DisplayObject textDisplay = new DisplayObject();
textDisplay.with(textDrawer)
.tween()
.tweenLoop(true)
.transform(0, 800)
.waitTime(300)
.to(1000, windowWidth - textWidth, 800, 720f, Ease.SINE_OUT)
.waitTime(300)
.to(1000, 0, 800, 0f, Ease.SINE_IN)
.end();

```

#### TweenBitmap

```JAVA
BitmapDrawer bitmapDrawer = new BitmapDrawer(bitmap)
.dpSize(this)
.scaleRegistration(bitmap.getWidth() / 2, bitmap.getHeight() / 2);

DisplayObject bitmapDisplay = new DisplayObject();
bitmapDisplay.with(bitmapDrawer)
.tween()
.tweenLoop(true)
.transform(300, 400)
.to(500, 300, 400, 0, 6f, 6f, 0, Ease.SINE_IN_OUT)
.waitTime(300)
.transform(300, 400, Util.convertAlphaFloatToInt(1f), 1f, 1f, 0)
.waitTime(300)
.end();

```
[TweenAnimation wiki](https://github.com/MasayukiSuda/FPSAnimator/wiki/Tween-Animation)

#### ParabolicMotion

```JAVA
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_easing_sample);
mFPSTextureView = (FPSTextureView) findViewById(R.id.animation_texture_view);

// ParabolicMotionText
Paint paint = new Paint();
paint.setColor(ContextCompat.getColor(context, R.color.colorPrimary));
paint.setTextSize(Util.convertDpToPixel(20, context));

TextDrawer textDrawer = new TextDrawer("Text", paint);

DisplayObject textDisplay = new DisplayObject();
textDisplay.with(textDrawer)
.parabolic()
.transform(800, 800)
.initialVelocityY(-40)
.end();

mFPSTextureView.addChild(textDisplay);
}

private void createParabolicMotionBitmap() {
final DisplayObject bitmapDisplay = new DisplayObject();

bitmapDisplay.with(new BitmapDrawer(mBitmap).dpSize(context))
.parabolic()
.transform(0, mFPSTextureView.getHeight())
.reboundBottom(false)
.accelerationX((float) (15 + Math.random() * 7))
.initialVelocityY((float) (-65 + Math.random() * 15))
.bottomHitCallback(new AnimCallBack() {
@Override
public void call() {
mFPSTextureView.removeChild(bitmapDisplay);
}
})
.end();

mFPSTextureView.addChild(bitmapDisplay);
}

@Override
protected void onResume() {
super.onResume();
mFPSTextureView.tickStart();

mTimer = new Timer();
mTimer.schedule(new TimerTask() {
@Override
public void run() {
for (int i = 0; i < 5; i++) {
createParabolicMotionBitmap();
}
}
}, 0, 100);
}

```
[ParabolicMotion wiki](https://github.com/MasayukiSuda/FPSAnimator/wiki/ParabolicMotion-Animation)

#### Container
A Container is a nestable display list that allows you to work with compound display elements.

For example you could group arm, leg, torso and head Bitmap instances together into a Person Container,
and transform them as a group, while still being able to move the individual parts relative to each other.
Children of containers have their transform and alpha properties concatenated with their parent Container.

Containers have some overhead, so you generally shouldn't create a Container to hold a single child.

# Easing

Applications using FPSAnimator
-------

Please send a pull request if you would like to be added here.

Icon | Application
------------ | -------------
| [CChannel](https://play.google.com/store/apps/details?id=tv.cchan.harajuku)

Contributers
-------

* [m1noon](https://github.com/m1noon)

## License
Copyright 2016 MasayukiSuda

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.