https://github.com/Math-Man/MazeGenerator
Simple, dynamic, Non-Looping maze generation scriptset for Unity
https://github.com/Math-Man/MazeGenerator
dungeon-generator maze-generator procedural-generation unity
Last synced: about 1 year ago
JSON representation
Simple, dynamic, Non-Looping maze generation scriptset for Unity
- Host: GitHub
- URL: https://github.com/Math-Man/MazeGenerator
- Owner: Math-Man
- Created: 2022-05-15T10:08:18.000Z (about 4 years ago)
- Default Branch: master
- Last Pushed: 2022-05-15T12:36:46.000Z (about 4 years ago)
- Last Synced: 2024-11-10T16:53:13.561Z (over 1 year ago)
- Topics: dungeon-generator, maze-generator, procedural-generation, unity
- Language: C#
- Homepage:
- Size: 40.3 MB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: Readme.md
Awesome Lists containing this project
README
# Procedural Maze/Dungeon Generation Script-set
This is a simple bare-bones dungeon/maze generation script-set that can be used to create dynamically aligned, tile-based, procedural levels.
The algorithm works completely independent of the given tiles and uses "connector" marker objects to tie multiple tiles together.
Although not shown in the sample scene, this dynamic generation also allows for elevation between tiles, as long as they can be aligned.

Adding new tiles is easy but requires some tweaking, here is a video that shows how to implement a new tile called 'Room2'.
(Github doesn't like me embeding a video but the video link can be access from [HERE](Media/addingNewTile.mp4))
