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https://github.com/MattRix/UnityDecompiled
Now unnecessary, use the official code instead: https://github.com/Unity-Technologies/UnityCsReference
https://github.com/MattRix/UnityDecompiled
c-sharp unity unity3d
Last synced: 5 days ago
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Now unnecessary, use the official code instead: https://github.com/Unity-Technologies/UnityCsReference
- Host: GitHub
- URL: https://github.com/MattRix/UnityDecompiled
- Owner: MattRix
- Archived: true
- Created: 2015-02-27T16:36:19.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2018-03-25T03:25:05.000Z (over 6 years ago)
- Last Synced: 2024-09-27T23:02:28.776Z (about 1 month ago)
- Topics: c-sharp, unity, unity3d
- Homepage:
- Size: 1.95 KB
- Stars: 1,482
- Watchers: 230
- Forks: 390
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
Unfortunately I had to remove the UnityDecompiled repo due to a request from Unity's legal team.
If you'd like to decompile Unity yourself, find your local UnityEditor.dll and decompile it using either [ILSpy](http://ilspy.net) or [dotPeek](https://www.jetbrains.com/decompiler/) - it's easy!
Thanks to the community for all of your contributions over the past three years, it was a great resource while it lasted!
-Matt
**UPDATE: Unity has now released an [official repo of their C# source code!](https://github.com/Unity-Technologies/UnityCsReference)**