https://github.com/MihailRis/VoxelEngine-Cpp
Minecraft-like game engine in C++ with OpenGL
https://github.com/MihailRis/VoxelEngine-Cpp
game game-engine opengl voxel-game
Last synced: 4 months ago
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Minecraft-like game engine in C++ with OpenGL
- Host: GitHub
- URL: https://github.com/MihailRis/VoxelEngine-Cpp
- Owner: MihailRis
- Created: 2021-04-25T13:04:58.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2024-04-14T00:52:42.000Z (about 1 year ago)
- Last Synced: 2024-04-14T04:05:39.428Z (about 1 year ago)
- Topics: game, game-engine, opengl, voxel-game
- Language: C++
- Homepage:
- Size: 3.38 MB
- Stars: 449
- Watchers: 26
- Forks: 53
- Open Issues: 31
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
Awesome Lists containing this project
README
#  VoxelCore
## Latest release
- [Download](https://github.com/MihailRis/VoxelEngine-Cpp/releases/latest) | [Скачать](https://github.com/MihailRis/VoxelEngine-Cpp/releases/latest)
- [Documentation](https://github.com/MihailRis/VoxelEngine-Cpp/blob/release-0.25/doc/en/main-page.md) | [Документация](https://github.com/MihailRis/VoxelEngine-Cpp/blob/release-0.25/doc/ru/main-page.md)## Build project in Linux
### Install libraries
#### Install EnTT
```sh
git clone https://github.com/skypjack/entt.git
cd entt/build
cmake -DCMAKE_BUILD_TYPE=Release ..
sudo make install
```> [!WARNING]
> If you are using ALT Linux, you should not use this EnTT installation method#### ALT Linux based distro
```sh
su -
apt-get install entt-devel libglfw3-devel libGLEW-devel libglm-devel libpng-devel libvorbis-devel libopenal-devel libluajit-devel libstdc++13-devel-static libcurl-devel
```#### Debian based distro
```sh
sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev libvorbis-dev libcurl4-openssl-dev
```> [!TIP]
> CMake missing LUA_INCLUDE_DIR and LUA_LIBRARIES fix:
>
> ```sh
> sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a
> sudo ln -s /usr/include/luajit-2.1 /usr/include/lua
> ```#### RHEL based distro
```sh
sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel libvorbis-devel openal-devel luajit-devel libcurl-devel
```#### Arch based distro
If you use X11
```sh
sudo pacman -S glfw-x11 glew glm libpng libvorbis openal luajit libcurl
```If you use Wayland
```sh
sudo pacman -S glfw-wayland glew glm libpng libvorbis openal luajit libcurl
```And you need entt. In yay you can use
```sh
yay -S entt
```### Build engine with CMake
```sh
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
```## Build project in macOS
### Install libraries
```sh
brew install glfw3 glew glm libpng libvorbis lua luajit libcurl openal-soft skypjack/entt/entt
```> [!TIP]
> If homebrew for some reason could not install the necessary packages:
> ```lua luajit openal-soft```, then download, install and compile them manually
> (Lua, LuaJIT and OpenAL).### Build engine with CMake
```sh
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
```## Build in Windows
>[!NOTE]
> Requirement:
>
> vcpkg, CMake```sh
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
del CMakeCache.txt
rmdir /s /q CMakeFiles
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
cmake --build . --config Release
```> [!TIP]
> You can use ```rm CMakeCache.txt``` and ```rm -rf CMakeFiles``` while using Git Bash> [!WARNING]
> If you have issues during the vcpkg integration, try navigate to ```vcpkg\downloads```
> and extract PowerShell-[version]-win-x86 to ```vcpkg\downloads\tools``` as powershell-core-[version]-windows.
> Then rerun ```cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..```## Build using Docker
### Step 0. Install docker on your system
See
### Step 1. Build docker container
```sh
docker build -t voxel-engine .
```### Step 2. Build project using the docker container
```sh
docker run --rm -it -v$(pwd):/project voxel-engine bash -c "cmake -DCMAKE_BUILD_TYPE=Release -Bbuild && cmake --build build"
```### Step 3. Run project using the docker container
```sh
docker run --rm -it -v$(pwd):/project -v/tmp/.X11-unix:/tmp/.X11-unix -v${XAUTHORITY}:/home/user/.Xauthority:ro -eDISPLAY --network=host voxel-engine ./build/VoxelEngine
```