https://github.com/Minghou-Lei/unity-texture-debugger
A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen
https://github.com/Minghou-Lei/unity-texture-debugger
debugger shader texture unity
Last synced: about 1 year ago
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A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen
- Host: GitHub
- URL: https://github.com/Minghou-Lei/unity-texture-debugger
- Owner: Minghou-Lei
- Created: 2021-04-21T08:29:10.000Z (about 5 years ago)
- Default Branch: main
- Last Pushed: 2021-04-21T08:44:55.000Z (about 5 years ago)
- Last Synced: 2024-11-10T16:45:57.607Z (over 1 year ago)
- Topics: debugger, shader, texture, unity
- Language: C#
- Homepage:
- Size: 1.34 MB
- Stars: 13
- Watchers: 3
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Texture Debugger
Status: Finished
A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen.
You can just simply enter the TextureName and display position of the texture to display it on the screen and also drag to select the rendering order.
