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https://github.com/Moguri/panda3d-simplepbr
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
https://github.com/Moguri/panda3d-simplepbr
gamedev panda3d pbr-shading rendering
Last synced: 3 months ago
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A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
- Host: GitHub
- URL: https://github.com/Moguri/panda3d-simplepbr
- Owner: Moguri
- License: bsd-3-clause
- Created: 2019-09-17T01:29:52.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-06-21T10:52:00.000Z (8 months ago)
- Last Synced: 2024-07-29T06:05:04.712Z (6 months ago)
- Topics: gamedev, panda3d, pbr-shading, rendering
- Language: Python
- Homepage:
- Size: 4.8 MB
- Stars: 56
- Watchers: 9
- Forks: 18
- Open Issues: 7
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
README
![Build Status](https://github.com/Moguri/panda3d-simplepbr/workflows/Pipeline/badge.svg)
[![](https://img.shields.io/github/license/Moguri/panda3d-simplepbr.svg)](https://choosealicense.com/licenses/bsd-3-clause/)# panda3d-simplepbr
A straight-forward, easy-to-use PBR render pipeline for [Panda3D](https://www.panda3d.org/).
This project aims to be a drop-in replacement for Panda3D's auto-shader.
The PBR shader is heavily inspired by the [Khronos glTF Sample Viewer](https://github.com/KhronosGroup/glTF-Sample-Viewer).
*Note:* this project does not make an attempt to match a reference renderer.![IBL](docs/img/ibl.png)
## Features
* Supports running on a wide range of hardware with an easy OpenGL 2.1+ requirement
* Forward rendered metal-rough PBR
* All Panda3D light types (point, directional, spot, and ambient)
* Filmic tonemapping
* Normal maps
* Emission maps
* Occlusion maps
* Basic shadow mapping for DirectionalLight and Spotlight
* Post-tonemapping color transform via a lookup table (LUT) texture
* IBL diffuse and specular## Installation
Use pip to install the `panda3d-simplepbr` package:
```bash
pip install panda3d-simplepbr
```To grab the latest development build, use:
```bash
pip install git+https://github.com/Moguri/panda3d-simplepbr.git
```## Documentation
More detailed documentation can be found [here](https://moguri.github.io/panda3d-simplepbr/).
## Usage
Just add `simplepbr.init()` to your `ShowBase` instance:
```python
from direct.showbase.ShowBase import ShowBaseimport simplepbr
class App(ShowBase):
def __init__(self):
super().__init__()simplepbr.init()
```The `init()` function will choose typical defaults.
Details on available options can be found [here](https://moguri.github.io/panda3d-simplepbr/config/)## Example
For an example application using `panda3d-simplepbr` check out the [viewer](https://github.com/Moguri/panda3d-gltf/blob/master/gltf/viewer.py) in the [panda3d-gltf repo](https://github.com/Moguri/panda3d-gltf).
## Developing
This project uses [uv](https://docs.astral.sh/uv/) for project management.
After installing `uv`, run `uv sync` to install dependencies and create a virtual environment.### Linting
This project uses [ruff](https://docs.astral.sh/ruff/) for linting.
Running lint checks can be done with:```bash
uv run ruff check
```### Running Tests
```bash
uv run pytest
```### Building Wheels
```bash
uv run build
```## License
[B3D 3-Clause](https://choosealicense.com/licenses/bsd-3-clause/)