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https://github.com/MoonlightOwl/holo
OpenComputers hologram editor
https://github.com/MoonlightOwl/holo
editor hologram lua minecraft opencomputers
Last synced: 2 months ago
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OpenComputers hologram editor
- Host: GitHub
- URL: https://github.com/MoonlightOwl/holo
- Owner: MoonlightOwl
- License: mit
- Created: 2017-09-22T08:18:56.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2021-02-17T18:15:15.000Z (almost 4 years ago)
- Last Synced: 2024-06-28T03:39:25.982Z (7 months ago)
- Topics: editor, hologram, lua, minecraft, opencomputers
- Language: Lua
- Homepage: https://hel.fomalhaut.me/#packages/holo
- Size: 27.3 KB
- Stars: 5
- Watchers: 3
- Forks: 3
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# holo
Hologram editor written for mod OpenComputers (MineCraft).This distribution includes two files / components.
### `holo.lua`
The editor itself. For correct work you will need:
* Screen - Tier 3
* GPU/APU - Tier 2+
* RAM - Tier 2+, x2
* Internet card (optional, required for installation from repository)
* Hologram projector (optional, required to preview models)### `holo-view.lua`
The models viewer. You do not need the full editor installation to deploy your model to projector.
Only the viewer.Command syntax:
```sh
holo-view filename[.3d/.3dx] [scale]
```## Installation
Installation consists of two easy steps:**1)** Obtain a HPM package manager copy.
If you already have one - you can skip this step. Otherwise you can use internet card and this command:
```sh
pastebin run vf6upeAN
```**2)** Download `holo` package from [repository](https://hel.fomalhaut.me/#packages/holo):
```sh
hpm install holo
```That's all. Now you can use `holo` and `holo-view` commands. The program files are downloaded and installed to `/usr/bin/` folder.
*NOTE*: you can specify package version when installing. For example:
```sh
hpm install [email protected]
```## Hologram formats
The basic hologram format is `*.3d` file.It is easier to parse, and uses around *19KiB* per model.
Since `0.7.0` version, the editor supports a new file format: `*.3dx`.
It features *x15* compression rate (thanks Zer0Galaxy for helping with this).Both editor and viewer of new versions support the old `*.3d` format for backward compatibility.
## Changelog
### 0.7.1
* Refactored textboxes
* Localization table for viewer
* Bugfixes### 0.7.0
* Tier 2 GPU support
* New `*.3dx` file format with insane compression rate
* Improved UI interaction
* Localization table
* Fixed old bugs, added a bunch of new ones### 0.6.0
* Two new projection screens (side, front)
* "Ghost" layer, to facilitate modelling process
* Additional hotkeys### 0.5.5
First viable version of editor## Special thanks
I want to thank the following people for contributing to the project:**Zer0Galaxy**, for awesome compression algorithm,
**NEO**, for help with building first version of the project,
and **everyone else** who provided me bug reports and great feedback.
I appreciate this.