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https://github.com/Mountea-Framework/MounteaDialogueSystem

Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.
https://github.com/Mountea-Framework/MounteaDialogueSystem

engine framework free game-development mountea ue-free ue4 ue4-plugin ue5 ue5-plugin ui unreal unreal-engine unreal-engine-4 unreal-engine-5 unreal-engine-plugin unrealengine

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Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.

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# MounteaDialogueSystem
Mountea Dialogue System is an Open-source Mountea Framework Unreal Engine tool for creating (not just) complex dialogues within its own editor and validation system.

## Playable Demo
Feel free to download the playable demo and take a look at what this plugin (in combination with its Dialogue sibling) can do in a matter of a few clicks!





## Discord Channel
Discord LINK

Join support and community Discord!

## Documentation
Online [Documentation](https://github.com/Mountea-Framework/MounteaDialogueSystem/wiki/Getting-Started) including a Quick Start guide which will help you set up the plugin in a few easy-to-follow steps.

## Tutorial videos
TUTORIAL playlist

## Compatible Engine Version

### Legend
Colour | Explanation
-------------- | --------------
🟩 | Supported
🟨 | WIP
🟪 | Deprecated (abandoned)
🟥 | Partially supported ([Epic Games Policies](https://www.unrealengine.com/en-US/marketplace-guidelines#263d))

### Support Table
Engine Version | Plugin Version | Support
-------------- | -------------- | ----
UE 4.26 | [1.0.0.426](https://github.com/Mountea-Framework/MounteaDialogueSystem/releases/tag/1.0.0.426) | 🟪
UE 4.27 | [1.0.0.427](https://github.com/Mountea-Framework/MounteaDialogueSystem/releases/tag/1.0.0.427) | 🟪
UE 5.00 | [1.0.0.50](https://github.com/Mountea-Framework/MounteaDialogueSystem/releases/tag/1.0.0.50) | 🟪
UE 5.1 | [2.0.4.51](https://github.com/Mountea-Framework/MounteaDialogueSystem/releases/tag/2.0.4.51) | 🟥
UE 5.2 | [2.0.4.52](https://github.com/Mountea-Framework/MounteaDialogueSystem/releases/tag/2.0.4.52) | 🟩
UE 5.3 | [2.0.4.53](https://github.com/Mountea-Framework/MounteaDialogueSystem/releases/tag/2.0.4.53) | 🟩
UE 5.4 | [2.0.4.54](https://github.com/Mountea-Framework/MounteaDialogueSystem/releases/tag/2.0.4.54) | 🟩

## Features
### Graph Editor
This plugin comes with its own Graph Editor! This way you can easily connect nodes and visualise the Dialogue flow even for the most complex graphs you can imagine.



#### Graph Editor Validations
We are just humans and we tend to make mistakes. Graph Validator tries its best to track down all issues in the Editor before the project is packed, therefore saving a bunch of debugging hours for all parties included.
**Bonus:** Graph Validator reflects Graph Themes!



#### Graph Themes Settings
Dialogue Graph Editor settings contain a lot of settings that might help developers tweak the Dialogue Graph Editor to their liking.

#### Dialogue Previews
To save precious time, Dialogue Previews show the raw context of the Dialogue Data. What is this helpful for? Well, changing Dialogue Data automatically updates the Previews, showing what data will be played for this Node.



#### Dialogue Decorators
Introducing *Decorators*, a powerful yet versatile tool of Blueprint-based events that could be triggered per Dialogue Node! This provides a simple way to trigger cutscenes, switch cameras, end dialogues when being attacked or anything you like!



#### Dialogue Node Details
A new feature dropped in, and that is Node Style now supporting indications of how many Decorators each Node implements and whether it inherits Decorators from Graph or not. This will come handy for debugging dialogues, showing that some nodes might not implement required Decorators!



#### Editor Runtime Debug
A piece of helpful information is displayed in the Editor and Debug Builds alike.



## Installation

Download the plugin (either from Releases or from Marketplace). For a more detailed guide take a look at the Wiki page.

1. Download the branch release you are interested in
2. Instal the plugin to your Game Project (within /Plugin folder)

## Branches

* Master: A master branch, should always be relevant to the most current Engine version and stable.
* Version Branch: A stable branch for specified Engine version.
* Version Brach_Dev: A development branch for a specified Engine version.

## Star History

[![Star History Chart](https://api.star-history.com/svg?repos=Mountea-Framework/MounteaDialogueSystem&type=Date)](https://star-history.com/#Mountea-Framework/MounteaDialogueSystem&Date)