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https://github.com/Nadrin/PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
https://github.com/Nadrin/PBR

d3d11 d3d12 graphics opengl pbr physically-based-rendering vulkan

Last synced: 28 days ago
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An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

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