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https://github.com/Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
https://github.com/Nadrin/PBR
d3d11 d3d12 graphics opengl pbr physically-based-rendering vulkan
Last synced: 28 days ago
JSON representation
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
- Host: GitHub
- URL: https://github.com/Nadrin/PBR
- Owner: Nadrin
- License: mit
- Created: 2017-04-30T17:31:32.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2021-10-30T05:00:51.000Z (about 3 years ago)
- Last Synced: 2024-08-04T02:10:45.719Z (4 months ago)
- Topics: d3d11, d3d12, graphics, opengl, pbr, physically-based-rendering, vulkan
- Language: C++
- Homepage: https://www.siejak.pl/projects/pbr
- Size: 74.9 MB
- Stars: 1,347
- Watchers: 37
- Forks: 112
- Open Issues: 9
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Metadata Files:
- Readme: README.md
- License: COPYING.txt
Awesome Lists containing this project
- AwesomeCppGameDev - PBR