Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/NoelFB/blah
A small 2d c++ game framework
https://github.com/NoelFB/blah
cpp17 game-engine game-engine-2d game-framework
Last synced: 6 days ago
JSON representation
A small 2d c++ game framework
- Host: GitHub
- URL: https://github.com/NoelFB/blah
- Owner: NoelFB
- License: mit
- Created: 2020-08-26T07:03:50.000Z (about 4 years ago)
- Default Branch: master
- Last Pushed: 2023-04-27T17:30:37.000Z (over 1 year ago)
- Last Synced: 2024-10-13T16:20:54.265Z (26 days ago)
- Topics: cpp17, game-engine, game-engine-2d, game-framework
- Language: C++
- Homepage:
- Size: 945 KB
- Stars: 578
- Watchers: 16
- Forks: 52
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-game-engine-dev - blah - Small 2D game framework. (Libraries / C++)
README
## blah
A small 2D C++ Game Framework, using few dependencies and simple code to maintain easy building and portability.**☆ This will likely see breaking changes! Use at your own risk! ☆**
#### a sample application
```cpp
#include
using namespace Blah;Batch batch;
int main()
{
Config config;
config.name = "blah app";
config.on_render = []()
{
auto target = App::backbuffer();
target->clear(Color::black);auto center = Vec2f(target->width(), target->height()) / 2;
auto rotation = Time::seconds * Calc::TAU;
auto transform = Mat3x2f::create_transform(center, Vec2f::zero, Vec2f::one, rotation);batch.push_matrix(transform);
batch.rect(Rectf(-32, -32, 64, 64), Color::red);
batch.pop_matrix();batch.render(target);
batch.clear();
};return App::run(&config);
}```
#### building
- Requires C++17 and CMake 3.14+
- At least one **Renderer** implementation must be enabled in CMake:
- [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/blah_renderer_opengl.cpp) (Default on Linux/macOS) `BLAH_RENDERER_OPENGL`
- [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/blah_renderer_d3d11.cpp) (Default on Windows) `BLAH_RENDERER_D3D11`
- Additional renderers can be added by implementing the [Renderer Backend](https://github.com/NoelFB/blah/blob/master/src/internal/blah_renderer.h)
#### notes
- There's no Shader abstraction, so you need to swap between GLSL/HLSL depending on the Renderer.
- Only floatN/mat3x2/mat4x4 uniforms are supported.
- No threaded rendering, so it will explode if you try that.