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https://github.com/OnfireNetwork/OnsetJavaPlugin
Call Java methods from lua!
https://github.com/OnfireNetwork/OnsetJavaPlugin
Last synced: about 1 month ago
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Call Java methods from lua!
- Host: GitHub
- URL: https://github.com/OnfireNetwork/OnsetJavaPlugin
- Owner: OnfireNetwork
- License: other
- Created: 2019-12-25T09:29:51.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2020-12-20T17:47:46.000Z (about 4 years ago)
- Last Synced: 2024-08-03T16:14:52.727Z (5 months ago)
- Language: C++
- Homepage:
- Size: 781 KB
- Stars: 4
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# OnsetJavaPlugin
Authors: JanHolger, Digital### Features
* Create JVMs.
* Communicate between Lua <-> Java.### OnsetJava
Interested in writing your entire gamemode in java?
You can use our [language framework](https://github.com/OnfireNetwork/OnsetJava) with tons of features running on top of this plugin!### Installation
1. Get OnsetJavaPlugin and place it in your plugins directory.
**Windows:** Download OnsetJavaPlugin.dll from Releases ([HERE](https://github.com/OnfireNetwork/OnsetJavaPlugin/releases)).
**Linux:** Make sure to have the latest versions of cmake and gcc/g++ or any other compiler that is cmake compatible and capable of building CXX17. The debian and ubuntu versions we tried for building didn't come with compatible versions in their package sources. You might need to manually install those. We recommend to do that on an unused vm as changing the gcc/g++ version might break some of your installed software packages. Then `git clone https://github.com/OnfireNetwork/OnsetJavaPlugin`, `cd OnsetJavaPlugin`, `cmake .` and `make` for building.
2. Ensure Java 8 JDK/JRE 64bit is installed.
3. Enable "OnsetJavaPlugin" as a plugin inside server_config.json.#### Compiling from source
##### Ubuntu 18.04
```
# Compiling the plugin requires GCC8 because of usage.apt install openjdk-8-jdk openjdk-8-jre maven gcc-8 g++-8
export CC=/usr/bin/gcc-8
export CXX=/usr/bin/g++-8git clone --recurse-submodules https://github.com/OnfireNetwork/OnsetJavaPlugin
cd OnsetJavaPlugin
cmake .
make# Copy src/OnsetJavaPlugin.so to your OnsetServer/plugins folder.
```
##### Compiling OnsetJavaPluginSupport
```
cd OnsetJavaPluginSupport
mvn package# Copy OnsetJavaPluginSupport/target/OnsetJavaPluginSupport-1.0.jar to your OnsetServer/java folder.
```### Data Types we support
#### Method Parameters
* Lua String -> String (java.lang.String)
* Lua Int -> Integer (java.lang.Integer)
* Lua Number -> Double (java.lang.Double)
* Lua Bool -> Boolean (java.lang.Boolean)
* Lua Table -> Map (java.util.HashMap)
* Lua Function -> LuaFunction (lua.LuaFunction, lua function support interface required)#### Return Values
* String (java.lang.String)
* Integer (java.lang.Integer)
* Double (java.lang.Double)
* Boolean (java.lang.Boolean)
* List (java.util.List)
* Map (java.util.Map)We will be adding more data types later on.
#### Using the lua function support interface
##### Maven
```xml
jitpack.io
https://jitpack.io
com.github.OnfireNetwork
OnsetJavaPlugin
2357546bd5
```
##### Usage
Java:
```java
public static void example(LuaFunction fn){
fn.call("Hello from Java!");
fn.close(); // Always call this when you don't need the function anymore to free memory
}
```
Lua:
```lua
CallJavaStaticMethod(java, "example/Example", "example", "(Llua/LuaFunction;)V", function(msg)
print(msg)
end)
```### Lua Functions
#### CreateJava
Create a new JVM with a jar. Returns JVM ID.
```lua
local jvmID = CreateJava(path)
```
* **path** Classpath for the jvm. This parameter is optional. When not provided it will include the "java" directory aswell as all jar files inside or "." when "java" doesn't exist.#### DestroyJava
Destroy a JVM.
```lua
DestroyJava(jvmID)
```
* **jvmID** ID to the JVM you have created using CreateJava.#### CallJavaStaticMethod
Call a java static method. Can return information from the Java method, check out Data Types for the types we currently support.
```lua
local dataFromJava = CallJavaStaticMethod(jvmID, className, methodName, methodSignature, args...)
```
* **jvmID** ID to the JVM you have created using CreateJava. Example: 1
* **className** Class name of the class you want to call a method in, must include package path as well. Example: dev/joseph/Test (dev.joseph.Test).
* **methodName** Static method name you want to call. Example: returnTestInt
* **methodSignature** Signature of the method you want to call. Example: (Ljava/lang/Integer;)I
* **args (Optional)** Pass arguments into the method.#### LinkJavaAdapter
Links a Java class so the native methods below can be used.
```lua
LinkJavaAdapter(jvmID, className)
```
* **jvmID** ID to the JVM you have created using CreateJava. Example: 1
* **className** Class name of the class you want to call a method in, must include package path as well. Example: dev/joseph/Adapter (dev.joseph.Adapter).### Java Native Methods
You can use a native adapter to call lua functions.
```java
package example;
public class Adapter {
public native static void callEvent(String event, Object... args);
public native static Object[] callGlobalFunction(String packageName, String functionName, Object... args);
}
```
```lua
LinkJavaAdapter(java, "example/Adapter")
```
#### callEvent
Java:
```java
Adapter.callEvent("testCallEvent", "hi", Integer.valueOf(123), Boolean.valueOf(true));
```
Lua:
```lua
AddEvent('testCallEvent', function(s,i,b)
print(s)
print(i)
print(b)
end)
```
#### callGlobalFunction
*Make sure to use this method only on the main thread. Using it outside the mainthread can result in unexpected behavior.*
Java:
```java
Adapter.callGlobalFunction("AddPlayerChatAll", "Hello World");
```