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https://github.com/OpenHV/OpenHV
An Open Source Pixelart Science-Fiction Real-Time-Strategy game
https://github.com/OpenHV/OpenHV
game mod multiplayer openra pixelart retro rts sci-fi
Last synced: 3 months ago
JSON representation
An Open Source Pixelart Science-Fiction Real-Time-Strategy game
- Host: GitHub
- URL: https://github.com/OpenHV/OpenHV
- Owner: OpenHV
- License: gpl-3.0
- Created: 2019-12-29T13:32:07.000Z (about 5 years ago)
- Default Branch: main
- Last Pushed: 2024-04-06T08:28:23.000Z (10 months ago)
- Last Synced: 2024-04-14T00:59:11.113Z (10 months ago)
- Topics: game, mod, multiplayer, openra, pixelart, retro, rts, sci-fi
- Language: C#
- Homepage: https://www.openhv.net
- Size: 159 MB
- Stars: 796
- Watchers: 17
- Forks: 34
- Open Issues: 29
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: COPYING
- Support: .github/SUPPORT.md
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- awesome-game-remakes - OpenHV - Open-source implementation of Hard Vacuum. :flower_playing_cards: (Strategy)
README
# OpenHV [![Continuous Integration](https://img.shields.io/github/actions/workflow/status/OpenHV/OpenHV/ci.yml)](https://github.com/OpenHV/OpenHV/actions/workflows/ci.yml) [![Documentation Status](https://readthedocs.org/projects/openhv/badge/?version=latest)](https://openhv.readthedocs.io/en/latest/?badge=latest) [![Discord](https://discordapp.com/api/guilds/840983316395720715/widget.png)](https://discord.gg/X3VUtPtBTu) [![Matrix](https://matrix.to/img/matrix-badge.svg)](https://matrix.to/#/+openhv:matrix.org) [![IRC/Jabber](https://img.shields.io/badge/IRC/Jabber-on%20FreeGameDev-blue.svg)](https://freegamedev.net/irc/#openhv)
A mod for [OpenRA](https://www.openra.net) based on the [Hard Vacuum](https://lostgarden.home.blog/2005/03/27/game-post-mortem-hard-vacuum/) design by Daniel Cook. It aims to be an open content real-time strategy game with no exceptions. Set in the distant future where mega corporation battle themselves this standalone title comes with multiplayer (LAN and internet) support, competent skirmish bots as well as an integrated map editor. It allows for spectators to join and replays to be shared.
![Turncoat Trail](https://www.openhv.net/images/readme/turncoat-trail.png)
# Getting Started [![Packaging status](https://repology.org/badge/tiny-repos/openhv.svg)](https://repology.org/project/openra/versions)
To launch the project from the development environment you must first compile the project by running `make.cmd` (Windows), or opening a terminal in the SDK directory and running `make` (Linux / macOS). You can then run `launch-game.cmd` (Windows) or `launch-game.sh` (Linux / macOS) to run the game. More details on [building](https://github.com/OpenHV/OpenHV/wiki/Build) the game are available at the wiki.
![MiniYAML](https://www.openhv.net/images/readme/miniyaml.png)
Game rules are defined in text files using a dialect called `MiniYAML` which has [IDE support in Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=openra.oraide-vscode).
![MiniYAML](https://www.openhv.net/images/readme/lua.png)
Script missions or mini-games in Lua. See the [API](https://openhv.readthedocs.io/en/latest/release/lua/) for details and use the [VS Code extension](https://marketplace.visualstudio.com/items?itemName=openra.vscode-openra-lua) for code completion.
# Licensing
## Source Code [![GPL](https://img.shields.io/github/license/OpenHV/OpenHV)](https://www.gnu.org/licenses/gpl-3.0.html)
OpenHV just like the OpenRA engine and SDK scripts is made available under the [GPLv3](https://github.com/OpenHV/OpenHV/blob/main/COPYING) license.## Content [![License: CC BY US 3.0](https://img.shields.io/badge/license-CC%20BY%203.0%20US-lightgrey.svg)](https://creativecommons.org/licenses/by/3.0/us/) [![License: CC BY 3.0](https://img.shields.io/badge/license-CC%20BY%203.0-lightgrey.svg)](https://creativecommons.org/licenses/by/3.0/) [![License: CC BY 4.0](https://img.shields.io/badge/license-CC%20BY%204.0-lightgrey.svg)](https://creativecommons.org/licenses/by/4.0/) [![License: CC BY-SA 4.0](https://img.shields.io/badge/license-CC%20BY--SA%204.0-lightgrey.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![License: CC0](https://img.shields.io/badge/license-CC0-lightgrey.svg)](https://creativecommons.org/publicdomain/zero/1.0/)
The mod data files (artwork, sound files, game rules, etc.) are not part of the source code and are distributed under different terms. Various [Creative Commons](https://creativecommons.org/) licenses apply. Check the ReadMe files in the sub folders for details.