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https://github.com/Orillusion/orillusion

Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
https://github.com/Orillusion/orillusion

3d graphics html5 javascript orillusion typescript web3d webgpu wgsl

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Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.

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![Cover Art](https://github.com/Orillusion/orillusion-webgpu-samples/blob/main/logo_new.png)
## Orillusion

[![Test](https://github.com/Orillusion/orillusion/actions/workflows/ci.yml/badge.svg)](https://github.com/Orillusion/orillusion/actions/workflows/ci.yml)
[![npm](https://img.shields.io/npm/v/@orillusion/core)](https://www.npmjs.com/package/@orillusion/core)

`Orillusion` is a pure Web3D rendering engine which is fully developed based on the `WebGPU` standard. It aims to achieve desktop-level rendering effects and supports 3D rendering of complex scenes in the browser.

## Need to know
Beta version, **NOT** recommended for any commercial application.

## Contributing (ongoing)

`WebGPU` is the latest technology in the web domain and will play a crucial role in terms of 3D rendering as well as `AI/LLM` scenarios.

We aim to create a dedicated technical community for the `WebGPU` field, bringing together outstanding developers.

Hope more and more `front-end` developers could stay updated with the latest Web technologies `NOT ONLY` image slicing for web design.

Specifically, we will continuously update the excellent samples provided by open-source contributors, allowing everyone to see better works.

Hope it could help highlight the very talented individual developers within the community!













## Install

### NPM
We recommend using front-end build tools for developing Web3D applications, such [Vite](https://vitejs.dev/) or [Webpack](https://webpack.js.org/).

- Install dependencies:
```text
npm install @orillusion/core --save
```
- Import on-demand:
```javascript
import { Engine3D, Camera3D } from '@orillusion/core'
```
- Import globally:
```javascript
import * as Orillusion from '@orillusion/core'
```

### CDN
In order to use the engine more conveniently, we support to use native `` tag to import `Orillusion`. Three different ways to import using the official `CDN` link:

- **Global Build:** You can use `Orillusion` directly from a CDN via a script tag:
```html
<script src="https://unpkg.com/@orillusion/core/dist/orillusion.umd.js">

const { Engine3D, Camera3D } = Orillusion

```
The above link loads the global build of `Orillusion`, where all top-level APIs are exposed as properties on the global `Orillusion` object.

- **ESModule Build:** We recommend using the [ESModule](https://developer.mozilla.org/docs/Web/JavaScript/Guide/Modules) way for development. As most browsers have supported `ES` module, we just need to import the `ES` build version of `orillusion.es.js`
```html

import { Engine3D, Camera3D } from "https://unpkg.com/@orillusion/core/dist/orillusion.es.js"

```

- **Import Maps:** In order to manage the name of dependencies, we recommend using [Import Maps](https://caniuse.com/import-maps)

```html


{
"imports": { "@orillusion/core": "https://unpkg.com/@orillusion/core/dist/orillusion.es.js" }
}



import { Engine3D, Camera3D } from "@orillusion/core"

```

## Usage
### Create Engine3D instance

At the beginning, we need to use `Engine3D.init()` and then the instance `Engine3D` will be created for further use

```javascript
import { Engine3D } from '@orillusion/core'
Engine3D.init().then(()=>{
// Next
})
```
As `Engine3D.init()` is asynchronous, we recommend using `async/await` in the code
```javascript
import { Engine3D } from '@orillusion/core'
async function demo(){
await Engine3D.init();
// Next
}
demo()
```
### Create canvas
In default, `Engine3D.init()`will create a `canvas` the same size with the window. Also, we could create a `canvas` manually using tag `` with a `id`

```html

```
Next, we need to get the `` via `id` and then init engine by passing the `` to `canvasConfig`

```javascript
import { Engine3D } from '@orillusion/core';
let canvas = document.getElementById('canvas')

await Engine3D.init({
canvasConfig: { canvas }
})
```
Please read the [Docs](https://www.orillusion.com/guide/) to Learn More.

## Platform
**Windows/Mac/Linux:**
- Chrome 113+
- Edge: 113+

**Android (Behind the `enable-unsafe-webgpu` flag):**
- Chrome Canary 113+
- Edge Canary 113+

## Useful links
- [Official Web Site](https://www.orillusion.com/)
- [Documentation](https://www.orillusion.com/guide/)
- [Forum](https://forum.orillusion.com/)

## Dev and Contribution
Please make sure to read the [Contributing Guide](.github/contributing.md) before developing or making a pull request.

## License

Orillusion engine is released under the [MIT](https://opensource.org/licenses/MIT) license.