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https://github.com/PDP-10/Spacewar
Spacewar for PDP-6 and PDP-10
https://github.com/PDP-10/Spacewar
Last synced: 3 months ago
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Spacewar for PDP-6 and PDP-10
- Host: GitHub
- URL: https://github.com/PDP-10/Spacewar
- Owner: PDP-10
- Created: 2019-04-19T05:39:06.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2020-06-03T09:34:37.000Z (over 4 years ago)
- Last Synced: 2024-07-18T22:21:00.392Z (4 months ago)
- Size: 181 KB
- Stars: 27
- Watchers: 5
- Forks: 5
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Spacewar!
### WAR 44
PDP-6 version from Peter Samsons's DECtape labelled "PSamsonIV".
Another file on the same tape claims it's from 1968. Draws on a Type
340 display.![](https://user-images.githubusercontent.com/775050/56470329-32d74300-6445-11e9-862c-a43edfc6a5be.png)
### AR69 SPCWAR
ITS archive file with several versions of SPCWAR. They run standalone
on a PDP-6 with a Type 340 display, or on the ITS operating system.```
340DEF 4 521 1976-11-13 00:32:03
ACSDEF 1 184 1976-11-19 09:06:17
ARITH 1 429 1976-11-19 09:19:48
FRGMTS 10 439 1976-11-13 00:48:33
NEWWAR 164 21985 1976-11-13 01:21:44
SETMAC 12 616 1976-11-13 23:23:59
SPCLRC 163 163 1976-11-05 23:08:07
SPCWAR 163 21765 1976-11-05 23:03:17
SPCWAR PEOPLE 58 1977-07-10 18:27:27
TVWAR 20 3528 1977-04-04 00:09:42
```![](https://user-images.githubusercontent.com/775050/56470332-37036080-6445-11e9-915b-519d581e1397.jpeg)
### TVWAR 20
From the previous archive file. Runs on ITS and draws on a Knight TV
raster display. The file containing bitmap graphics for the ships is
missing.### SW.MAC
Stanford AI Lab, 1972 and 1978 versions. For the WAITS operating
system; uses both PDP-6 and KA10 processors in parallel. Draws on a
III vector display.![](https://user-images.githubusercontent.com/775050/83620670-eccc3880-a58d-11ea-9911-0938941fdb6f.png)
### Information the LDS-1 version
> LDS-1 Spacewar was amazing to watch, though it looked like it took quite a lot of practice to play. There was a box with a row of toggle switches (maybe 16 or 18 of them?) and you used them to control the ships. The ships could move around freely on the screen, iirc there was a star (sun) in the middle of the screen whose gravitational force was a game parameter, and other cool things like that. I don't know of any modern video game anything like it.
>
> The one I saw was at Princeton. Case Western Reserve may have also had one.