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https://github.com/PaulBatchelor/Soundpipe

A lightweight music DSP library.
https://github.com/PaulBatchelor/Soundpipe

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A lightweight music DSP library.

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README

        

Soundpipe
=========

Soundpipe is a lightweight music DSP library written in C. It aims to provide
a set of high-quality DSP modules for composers, sound designers,
and creative coders.

Soundpipe supports a wide range of synthesis and audio DSP
techniques which include:

- Classic Filter Design (Moog, Butterworth, etc)
- High-precision and linearly interpolated wavetable oscillators
- Bandlimited oscillators (square, saw, triangle)
- FM synthesis
- Karplus-strong instruments
- Variable delay lines
- String resonators
- Spectral Resynthesis
- Partitioned Convolution
- Physical modeling
- Pitch tracking
- Distortion
- Reverberation
- Samplers / sample playback
- Padsynth algorithm
- Beat repeat
- Paulstretch algorithm
- FOF and FOG granular synthesis
- Time-domain pitch shifting

More information on specific Soundpipe modules can be found in the
[Soundpipe module reference guide](https://paulbatchelor.github.com/res/soundpipe/docs/).

Features
---------
- High quality modules ported from Csound and FAUST
- Sample accurate timing
- Small codebase
- Static library
- Easy to extend
- Easy to embed

Compilation
-----------

By default, Soundpipe needs libsndfile, and a standard build environment.
Other modules that use other external libraries will need to be explicitly compiled
by modifying config.mk.

To compile:

make

sudo make install

Examples
--------
To build the examples, go into the examples folder and run "make", which will
create files with a .bin extention. To run an example, run "./ex_foo.bin". When
an example is run, it will generate a 5 second file called "test.wav".

Tests
-----

Tests in Soundpipe are used to determine whether or not modules behave as
expected. Tests write the output of a module to memory, and check the MD5 hash
value of the output against the MD5 value of a reference signal.

To build a test file, go into the test folder, and run "make". Then, run
"./run.bin", which runs the tests. As the tests are run, an "ok" will appear in
the log if a test passes, and a "not ok" will appear if a test fails.

It is possible to hear the output of a particular test if you know the test
number. You will need to have sox installed. For example,
to hear what test 11 sounds like, run the following
commands:

./run.bin render 11

./write_wave.sh 0011.raw

This will generate a file called out.wav.

The testing utility has a few optional arguments. To see all possible arguments,
run "./run.bin help".

The Soundpipe Model
-------------------

Soundpipe is callback driven. Every time Soundpipe needs a frame, it will
call upon a single function specified by the user. Soundpipe modules are
designed to process a signal one sample at a time. Every module follows the
same life cycle:

1. Create: Memory is allocated for the data struct.
2. Initialize: Buffers are allocated, and initial variables and constants
are set.
3. Compute: the module takes in inputs (if applicable), and generates a
single sample of output.
4. Destroy: All memory allocated is freed.

Documentation
-------------
If you have lua installed on your computer, you can generate the current html
documentation for soundpipe by running "make docs". A folder called "docs"
will be created. The top page for the documentation is docs/index.html.