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https://github.com/Phoenix616/MineDown

A MarkDown inspired markup library for Minecraft chat components
https://github.com/Phoenix616/MineDown

bungeecord chat component formatting markdown minecraft minedown spigot

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A MarkDown inspired markup library for Minecraft chat components

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README

        

# MineDown-adventure
A library that adds the ability to use a MarkDown inspired markup to write Minecraft chat components!

It provides a custom mark up syntax which is loosely based on MarkDown that adds the ability to use the full power of
component messages with the same simplicity as legacy formatting codes. (Which it can still support!)
It also includes a way to directly replace placeholders in the messages, both string based and component based ones!

This requires the [kyori-adventure](https://github.com/KyoriPowered/adventure) chat API so you need to provide one of
the [platform libraries](https://github.com/KyoriPowered/adventure-platform) in your project in order to use these
messages! See [this plugin](https://github.com/Phoenix616/MineDownPlugin/) for a simple implementation.

## Syntax

### Inline Formatting
Description | Syntax | More Info | Preview
--------------|--------------------|---------------------------------------------------------------|-------------------------------------------
Color legacy |` &6Text `| [Formatting codes](https://minecraft.wiki/w/Formatting_codes) | ![](https://i.phoenix616.dev/gbJYVeql.png)
Color |` &gold&Text `| [Color names](https://minecraft.wiki/w/Formatting_codes) | ![](https://i.phoenix616.dev/gfgApGrn.png)
RGB Hex Color |` ff00ff&Text `| Full hexadecimal format | ![](https://i.phoenix616.dev/glFV9zgw.png)
RGB Hex Color |` f0f&Text `| Short format (equivalent to long one) | ![](https://i.phoenix616.dev/gojZlSaN.png)
Gradient |` f0f-#fff&Text `| Inline gradients | ![](https://i.phoenix616.dev/giOQuXV6.png)
Rainbow |` &rainbow&Text `| Inline Rainbow | ![](https://i.phoenix616.dev/ggYaEWZt.png)
Rainbow Phase |` &rainbow:20&Text `| Inline Rainbow with a phase | ![](https://i.phoenix616.dev/gojDf1ZM.png)
Bold |` **Text** `| | ![](https://i.phoenix616.dev/fYDs0soW.png)
Italic |` ##Text## `| | ![](https://i.phoenix616.dev/gaLmjWZA.png)
Underlined |` __Text__ `| | ![](https://i.phoenix616.dev/gk6lbR0B.png)
Strikethrough |` ~~Text~~ `| | ![](https://i.phoenix616.dev/gpc5zBr4.png)
Obfuscated |` ??Text?? `| | ![](https://i.phoenix616.dev/giRU4C9u.gif)

### Events ###
You can define click and hover events with the commonly used MarkDown link syntax
as well as specify formatting, font and colors that way.

#### Simple Syntax
Description | Syntax
-------------------------------|------------------------------------------------------------
General syntax |` [Text](text-color text-formatting... link hover text) `
Simple Link |` [Text](https://example.com) `
Simple Command |` [Text](/command to run) `
Link + Hover |` [Text](https://example.com Hover Text) `
Text formatting |` [Text](blue underline !bold) `
Gradient |` [Text](#fff-#000) `
Rainbow |` [Text](rainbow) `
Phased Rainbow |` [Text](rainbow:20) `
Text formatting + Link + Hover |` [Text](#0000ff underline https://example.com Hover Text) `


#### Advanced Syntax
Description | Syntax | More Info
-------------------|----------------------------------------|----
General syntax |` [Text](action=value) `|[ClickEvent.Action](https://github.com/KyoriPowered/adventure/blob/master/api/src/main/java/net/kyori/adventure/text/event/ClickEvent.java#L196-L222), [HoverEvent.Action](https://github.com/KyoriPowered/adventure/blob/master/api/src/main/java/net/kyori/adventure/text/event/HoverEvent.java#L311-L339)
Link |` [Text](open_url=https://example.com) `|
Color |` [Text](color=red) `| [Color names](https://minecraft.wiki/w/Formatting_codes)
RGB Hex Color |` [Text](color=#ff00ff) `| Full hexadecimal format
RGB Hex Color |` [Text](color=#f0f) `| Short format (equivalent to long one)
RGB Color Gradient |` [Text](color=#fff-#000) `| Gradient of two colors. (Supports all color forms)
RGB Color Gradient |` [Text](color=#fff-#333-#222) `| Gradient of three colors.
RGB Rainbow |` [Text](color=rainbow) `| An RGB rainbow.
Phased RGB Rainbow |` [Text](color=rainbow:50) `| An RGB rainbow with a specific phase.
Formatting |` [Text](format=underline,bold) `| Specify formatting
Disable Formatting |` [Text](format=!underline) `| Disable the specific formatting with a ! prefix
Font |` [Text](font=custom_font) `| Set a custom font from a resource pack
Run Command |` [Text](run_command=/command string) `| Run command on click
Suggest Command |` [Text](suggest_command=/command) `| Suggest a command on click
Simple Hover |` [Text](hover=Hover Text) `| Show hover text
Hover Text |` [Text](show_text=Hover Text) `| Show hover text
Hover Entity Info |` [Text](show_entity=uuid:pig Name) `| Show entity information.
Hover Item Info |` [Text](show_item=stone*2 nbt...) `| Show item information, additional information needs to be provided as a string of the nbt in json
Insertion |` [Text](insert=insert into input) `| Insert into input on shift click, can be combined with other events

All advanced settings can be chained/included in a event definition.
You can't however add multiple different colors or click and hover actions!

## How to use it
The library's main API access is through the [MineDown.class](https://docs.minebench.de/minedown-adventure/de/themoep/minedown/adventure/MineDown.html) and its parse methods.

E.g. you can use it like this in your Bukkit plugin:
```java
BukkitAudiences.create(plugin).player(player).sendMessage(new MineDown(rawMessage).replace(replacements).toComponent());
```
or with a static approach:
```java
BukkitAudiences.create(plugin).player(player).sendMessage(MineDown.parse(rawMessage, replacements));
```

Take a look at the [MineDown JavaDocs](https://docs.minebench.de/minedown-adventure/) for more
detailed info on the library and the included classes.

### Include it into your plugin
You can easily include this library into your plugin by using maven.
Make sure to relocate it into your plugin's package!

#### Repository
```xml


minebench-repo
https://repo.minebench.de/

```

#### Artifact
```xml


de.themoep
minedown-adventure
1.7.3-SNAPSHOT
compile

```

##### Legacy BungeeCord-chat library
The original BungeeCord-chat library is no longer maintained and has been replaced by this adventure implementation. If you need to still use the legacy version (found on the `legacy` branch), you can include it like this:
```xml


de.themoep
minedown
1.7.1-SNAPSHOT
compile

```

#### Relocation
```xml



maven-shade-plugin
3.1.0



de.themoep.minedown
your.package.path.libraries.minedown





package

shade




```

### Alternative to shading

Alternatively you can also directly depend on my [MineDownPlugin](https://github.com/Phoenix616/MineDownPlugin/)
instead of shading in this library! MineDownPlugin includes a non-relocated version of this library.

## License
MineDown is licensed under the MIT open source license:

```
Copyright (c) 2024 Max Lee (https://github.com/Phoenix616)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```