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https://github.com/PokeMMO/gdx-dbgagent
Java Agent for debugging common libgdx related issues.
https://github.com/PokeMMO/gdx-dbgagent
Last synced: about 2 months ago
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Java Agent for debugging common libgdx related issues.
- Host: GitHub
- URL: https://github.com/PokeMMO/gdx-dbgagent
- Owner: PokeMMO
- Created: 2019-06-08T23:37:32.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2022-03-25T22:36:32.000Z (over 2 years ago)
- Last Synced: 2024-08-02T07:09:51.735Z (5 months ago)
- Language: Java
- Size: 115 KB
- Stars: 32
- Watchers: 3
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-libgdx - gdx-dbgagent - Java Agent for debugging common issues, like objects not being disposed and constants such as Color.WHITE being modified. (Resources / Others)
README
# gdx-dbgagent
Java Agent for debugging common libgdx related issues.
# Debug utilities
* UNDISPOSED (-Dgdxdbg.debug.undisposed=true)
- Enables debugging if a Disposable object is finalized without being properly disposed.
* DEBUG_UNCLOSED (-Dgdxdbg.debug.unclosed=true)
- Enables debugging if a java.io.Closeable object is finalized without being properly disposed.
- Cannot currently debug classes which are loaded before java agent is loaded. :(
* MODIFIABLE_CONSTANTS (-Dgdxdbg.debug.modifiable_constants=true)
- Enables debugging if certain `modifiable constant`'s values change during runtime.
- Things constants like Color.WHITE can be accidently modified, leading to unexpected results.
- This utility will alert you that this has occurred, but not what has caused it.
* GL_THREAD (-Dgdxdbg.debug.gl_thread=true)
- Enables debugging of methods/constructors called from incorrect threads.
- Any method or constructor that has an annotation with the name `@RequireGLThread` will throw a warning when called from a thread other than the main GL thread.
- Certain scene2d methods are included by default in this detection.# Usage
1. Build the `gdx-dbgagent.jar` file from this project via the instructions in the 'Build' section below
2. Copy the `gdx-dbgagent.jar` to any directory (henceforth called ``)
3. Start your libgdx application with `-javaagent:/gdx-dbgagent.jar`
1. when using the command line, it should look like: `java -javaagent:/gdx-dbgagent.jar -cp all/the/jars your.main.Class`
2. when using Eclipse, right-click your class with the `main()` method, goto 'Run As > Run Configurations...' and on the 'Arguments' tab inside the 'VM Arguments:' field enter `-javaagent:/gdx-dbgagent.jar`# Build
1. `./gradlew assemble`
2. see `build/libs/gdx-dbgagent.jar`