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https://github.com/PrismarineJS/minecraft-data

Language independent module providing minecraft data for minecraft clients, servers and libraries.
https://github.com/PrismarineJS/minecraft-data

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Language independent module providing minecraft data for minecraft clients, servers and libraries.

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# minecraft-data

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Language independent module providing minecraft data for minecraft clients, servers and libraries.

Supports
* Minecraft PC version 0.30c (classic), 1.7.10, 1.8.8, 1.9 (15w40b, 1.9, 1.9.1-pre2, 1.9.2, 1.9.4),
1.10 (16w20a, 1.10-pre1, 1.10, 1.10.1, 1.10.2), 1.11 (16w35a, 1.11, 1.11.2), 1.12 (17w15a, 17w18b, 1.12-pre4, 1.12, 1.12.1, 1.12.2), 1.13 (17w50a, 1.13, 1.13.1, 1.13.2-pre1, 1.13.2-pre2, 1.13.2), 1.14 (1.14, 1.14.1, 1.14.3, 1.14.4), 1.15 (1.15, 1.15.1, 1.15.2), 1.16 (20w13b, 20w14a, 1.16-rc1, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5), 1.17, 1.17.1, 1.18 (1.18, 1.18.1, 1.18.2), 1.19 (1.19, 1.19.2, 1.19.3, 1.19.4), 1.20 (1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4)
* Minecraft bedrock version 0.14, 0.15, 1.0, 1.16.201, 1.16.210, 1.16.220, 1.17.0, 1.17.10, 1.17.30, 1.17.40, 1.18.0, 1.18.11, 1.18.30, 1.19.1, 1.19.10, 1.19.20, 1.19.21, 1.19.30, 1.19.40, 1.19.50, 1.19.60, 1.19.62, 1.19.63, 1.19.70, 1.19.80, 1.20.0, 1.20.10, 1.20.30, 1.20.40, 1.20.50, 1.20.61, 1.20.71, 1.20.80, 1.21.0, 1.21.2

## Wrappers

Minecraft-data is language independent, you can use it with these language specific modules :

| Wrapper name | Language | Data provided |
| --- | --- | --- |
| [node-minecraft-data](https://github.com/PrismarineJS/node-minecraft-data) | Node.js | everything |
| [python-minecraft-data](https://github.com/SpockBotMC/python-minecraft-data) | python | everything |
| [McData](https://github.com/McEx/McData) | Elixir | protocol |
| [ProtocolGen](https://github.com/Johni0702/ProtocolGen) | java | generated java files from protocol.json to read and write minecraft packets |
| [mcdata](https://github.com/wlwanpan/mcdata) | Go | everything |
| [minecraft-data-rs](https://github.com/Trivernis/minecraft-data-rs) | Rust | everything |

If you want to use minecraft-data in a new language, we advise you to [create a new wrapper](doc/make-a-new-wrapper.md)

## Data

Data provided:

| Data | Description |
| --- | --- |
| Biomes | |
| Blocks | |
| Enchantment | |
| Effect | Status/Potion effects |
| Entities | |
| Language | language code and their english strings |
| Instruments | sounds emitted by blocks |
| Items | |
| Map icons | Provides all available map icons as used by (crafted) maps |
| Materials | to be used with blocks data. Provides tool speed multipliers against material types. |
| Particles | Id and names of minecraft particles |
| Protocol | a complete description of the protocol, can be used to automatically implement the protocol, see [protodef doc](https://github.com/ProtoDef-io/ProtoDef) |
| Protocol Versions | the whole list of minecraft protocol versions |
| Recipes | to be used with blocks and items data |
| Windows | the different kind of windows and their characteristics |
| Version | |
| Versions | all the versions supported in minecraft-data |
| Block collision shapes | |
| Foods | list of foods each with there id, saturation, foodpoints and more |
| Commands | a tree structure for vanilla minecraft server commands, and some info needed to implement sub-parsers.
| Legacy | mappings between legacy (1.12) and post-flattening (1.13+) blocks and items ids
| Skin data | (bedrock edition) Skin geometry and texture data for steve skin
| Features | This can be used to check is a specific feature is available in the current Minecraft version. This is usually only required for handling version-specific functionality.
| Sounds | For versions that use a sound id over the network (1.9+) this provides mappings between network sound id and sound name.

See more information about this data in the [documentation](http://prismarinejs.github.io/minecraft-data/)

## Documentation

* See [doc/history.md](doc/history.md)
* [Documentation generated using the json schemas and docson](http://prismarinejs.github.io/minecraft-data)
* [Textual documentation of the recipe format](doc/recipes.md)

## Projects using minecraft-data

These are the projects that use minecraft-data:

| Project name | Language | Project type | Data used |
| --- | --- | --- | --- |
| [mineflayer](https://github.com/PrismarineJS/mineflayer) | Node.js | bot library | biomes, blocks, entities, instruments, items, materials, recipes |
| [node-minecraft-protocol](https://github.com/PrismarineJS/node-minecraft-protocol) | Node.js | protocol serialization | protocol |
| [flying-squid](https://github.com/PrismarineJS/flying-squid) | Node.js | server library | biomes, blocks, materials |
| [SpockBot](https://github.com/SpockBotMC/SpockBot) | Python | bot library | biomes, blocks, items, materials, windows, recipes |
| [PhaseBot](https://github.com/phase/PhaseBot) | Java | bot | blocks, items, materials |
| [McEx](https://github.com/hansihe/McEx) | Elixir | server | blocks |
| [VoxelGamesLib](https://github.com/MiniDigger/VoxelGamesLib) | Java | minigames server library | blocks, items |
| [Phpcraft](https://github.com/Phpcraft/core) | PHP | all-around library | blocks, items, entities, protocol |
| [MineSharp](https://github.com/psu-de/MineSharp) | C# | Bots | Protocol, Blocks, Items, Entities, Biomes, Recipes, Enchantments |

## Extraction

The recommended way to extract the data is documented at [add-data-new-version.md](https://github.com/PrismarineJS/minecraft-data/blob/master/doc/add-data-new-version.md).
Specifically, [minecraft-data-auto-updater](https://github.com/PrismarineJS/minecraft-data-auto-updater) calls [minecraft-data-generator-server](https://github.com/PrismarineJS/minecraft-data-generator-server)

Projects that provide data:

| Project name | Language | Source | Data provided |
| --- | --- | --- | --- |
| [minecraft-wiki-extractor](https://github.com/PrismarineJS/minecraft-wiki-extractor) | Node.js | [minecraft wiki](https://minecraft.wiki) | blocks, items, entities, recipes |
| [mcdevs-wiki-extractor](https://github.com/PrismarineJS/mcdevs-wiki-extractor) | Node.js | [wiki.vg](http://wiki.vg/Protocol) | a partial protocol, entities |
| [node-minecraft-extractor](https://github.com/PrismarineJS/node-minecraft-extractor) | Node.js | merge between wiki.vg and mcwiki | a complete entities file |
| [minecraft-jar-extractor](https://github.com/PrismarineJS/minecraft-jar-extractor) | Node.js | minecraft server jar | a very partial but completely up to date protocol |
| [minecraft-jar-extractor in python](https://github.com/pangeacake/minecraft-jar-extractor) | Python | minecraft server jar | about the same protocol information as minecraft-jar-extractor in node.js |
| [burger](https://github.com/mcdevs/Burger) with [burger-extractor](https://github.com/PrismarineJS/burger-extractor) | Node.js | minecraft server jar | used to provide items, blocks, biomes and recipes |
| [burger 1.16](https://github.com/Pokechu22/Burger/tree/1.16-dev) | --//-- | --// -- | --//-- |
| [command-generator](https://github.com/Miro-Andrin/mc-data-command-generator) | Python | [Minecraft data generator](https://wiki.vg/Data_Generators) | Data used for parsing all vanilla server commands. |
| [minecraft-data-generator](https://github.com/Archengius/minecraft-data-generator) | Java | minecraft client | biomes, block collision shapes, blocks, effects, enchantments, entities, foods, items, particles, tints. Required Fabric updated to the provided minecraft version. |

Pages interesting to manually update the data if necessary:

| Page | Data |
| ---- | ---- |
| [wiki.vg Inventory page](http://wiki.vg/Inventory) | windows |
| [wiki.vg](http://wiki.vg/Block_Actions) | instruments |
| [a mineflayer PR](https://github.com/PrismarineJS/mineflayer/pull/197) | biomes |
| [mcwiki effects page](https://minecraft.wiki/w/Effect) | effects |
| [wiki.vg protocol version numbers](http://wiki.vg/Protocol_version_numbers) | protocolVersions |

## Data quality

Minecraft data provides scripts to audit the data, they can be useful to check the data is correct :

* [audit_blocks](tools/js/test/audit_blocks.js)
* [audit_items](tools/js/test/audit_items.js)
* [audit_recipes](tools/js/test/audit_recipes.js)
* [audit_shapes](tools/js/test/audit_shapes.js)

Minecraft data also provides json schemas in enums_schemas/ that are used in
test/test.js to check the json file are valid relative to these schemas.
These schemas can also be used to understand better how the json files are
formatted in order to use it.

## Contribute

Please read https://github.com/PrismarineJS/prismarine-contribute

## License

MIT

Some of the data was extracted manually or automatically from wiki.vg and minecraft.gamepedia.com.
If required by one of the sources the license might change to something more appropriate.

## Related project

[minecraft-assets](https://github.com/rom1504/minecraft-assets) which provide minecraft assets along with json files that help to use them.