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https://github.com/Retro64Mod/libsm64-retro64
https://github.com/Retro64Mod/libsm64-retro64
Last synced: 3 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/Retro64Mod/libsm64-retro64
- Owner: Retro64Mod
- Created: 2021-12-30T16:50:10.000Z (almost 3 years ago)
- Default Branch: master
- Last Pushed: 2023-03-19T18:23:02.000Z (over 1 year ago)
- Last Synced: 2024-05-28T11:11:56.686Z (5 months ago)
- Language: C
- Size: 1.64 MB
- Stars: 23
- Watchers: 1
- Forks: 7
- Open Issues: 4
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-libsm64 - libsm64 fork
README
# libsm64-retro64 - Super Mario 64 as a library, for Retro64 Minecraft Mod
This is a fork of [libsm64](https://github.com/libsm64/libsm64) intended for use with the Retro64 Minecraft mod.
Main changes include Audio support (from [sm64-port](https://github.com/sm64-port/sm64-port)), functions for affecting Mario (changing powerup, damage, teleport, water level, etc), extending the code to work with coordinates > 32768, and other misc. changes for the mod.If you want to use this for a project, I suggest you look at the original (linked above) as this is intended for a very specific use-case, and is very hacked together & un-documented (especially audio support!)
## Building on Linux
- Ensure python3 is installed.
- Ensure the SDL2 and GLEW libraries are installed if you're building the test program (on Ubuntu: libsdl2-dev, libglew-dev)
- Run `make` to build
- To run the test program you'll need a SM64 US ROM in the root of the repository with the name `baserom.us.z64`.## Building on Windows (test program not supported)
- [Follow steps 1-4 for setting up MSYS2 MinGW 64 here](https://github.com/sm64-port/sm64-port#windows), but replace the repository URL with `https://github.com/Retro64Mod/libsm64-retro64.git`
- Run `make` to build## Building on macOS (test program not supported)
- Open up terminal and clone the macOS repository with `git clone https://github.com/Retro64Mod/libsm64-retro64`
- Cd to libsm64-retro64 with `cd libsm64-retro64`
- Install homebrew at https://brew.sh
- Run `brew install make mingw-w64 gcc sdl2 pkg-config glew glfw libusb audiofile coreutils`
- Run `gmake -j`## Make targets (all platforms)
- `make lib`: (Default) Build the `dist` directory, containing the shared object or DLL and public-facing header.
- `make test`: Builds the library `dist` directory as well as the test program. (does not run on macOS)
- `make run`: Build and run the SDL+OpenGL test program.