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https://github.com/RokuHodo/TwitchNet
Library for all client sided Twitch development features, developed for the C# .NET framework.
https://github.com/RokuHodo/TwitchNet
api csharp helix-api rest-api twitch twitch-api twitch-library twitch-net
Last synced: 26 days ago
JSON representation
Library for all client sided Twitch development features, developed for the C# .NET framework.
- Host: GitHub
- URL: https://github.com/RokuHodo/TwitchNet
- Owner: RokuHodo
- Created: 2017-09-28T03:39:31.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2024-06-16T03:17:18.000Z (6 months ago)
- Last Synced: 2024-08-03T13:01:47.529Z (4 months ago)
- Topics: api, csharp, helix-api, rest-api, twitch, twitch-api, twitch-library, twitch-net
- Language: C#
- Homepage:
- Size: 1.57 MB
- Stars: 5
- Watchers: 3
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-twitch-dev - RokuHodo/TwitchNet - Library for all client sided Twitch development features, developed for the C# .NET framework. (Libraries / C#)
README
# TwitchNet
Library for all of the Twitch features, developed for the .NET framework.For more information on this library, see the [Wiki](https://github.com/RokuHodo/TwitchNet/wiki). Please note that the Wiki is still a work in progress and is still being updated.
# Branches
- **Master**: This branch can also be thought of as the "stable" branch. This branch will be updated once things have been properly tested to work with high reliability.
- **Experimental**: This is essentially the "beta" branch. This is where all features that are in the process of being implemented will be committed until proven stable. This branch will always compile and run, but has a higher chance of being bug prone. Use with caution. This branch is also updated far more frequenty than the master branch. Be sure to check the experiemntal branch if the master branch hasn't been updated in a while.## Please Note:
This is a work in progress (WIP), and there are many changes and additions that are constantly taking place. I am a one man dev team with a full time job outside of developing this library. At times, progress will be slow. If there are any critical bugs, please report them so fixes will be expedited.