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https://github.com/RyotaMurohoshi/TilemapConverter
Convert Tilemap to SpriteRenders in Unity 2017.2 or Unity 2D Experimental Preview R4.
https://github.com/RyotaMurohoshi/TilemapConverter
Last synced: 3 days ago
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Convert Tilemap to SpriteRenders in Unity 2017.2 or Unity 2D Experimental Preview R4.
- Host: GitHub
- URL: https://github.com/RyotaMurohoshi/TilemapConverter
- Owner: RyotaMurohoshi
- License: other
- Created: 2017-07-10T12:58:52.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2017-07-28T13:51:56.000Z (over 7 years ago)
- Last Synced: 2024-08-02T05:17:00.026Z (3 months ago)
- Language: C#
- Size: 86.9 KB
- Stars: 9
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# TilemapConverter
TilemapConverter converts Tilemap to SpriteRenders.
The feature of Tilemap will be introduced in Unity 2017.2.
If you convert Tilemap, you can use it as SpriteRenders event though with older version than Unity 2017.2.
# How to use
Open the scene that contains Tilemap.
Select `Assets` > `Convert Tilemap to Sprite` in MenuItem.
SpriteRenders are created from Tilemap.
# 2D Expremental Preview Release 4 vs 2017.2 beta
Unity 2017.2 is newer version than Unity 2D Expremental Preview Release 4.
By the way, Unity 2017.2 does not have Isometric and Hexagonal tile.
If you want to try Isometric and Hexagonal tile, please use Unity 2D Expremental Preview Release 4.
[Unity 2D Experimental Preview](https://forum.unity3d.com/forums/2d-experimental-preview.104/)
# Author
Ryota Murohoshi is game Programmer in Japan.* Posts:http://qiita.com/RyotaMurohoshi (JPN)
* Twitter:https://twitter.com/RyotaMurohoshi (JPN)# License
This library is under MIT License.