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https://github.com/SH42913/pacmanecs
A simple example of PacMan-game using LeoECS
https://github.com/SH42913/pacmanecs
ecs entity-component-system example-project game-example leoecs pacman unity unity3d
Last synced: 10 days ago
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A simple example of PacMan-game using LeoECS
- Host: GitHub
- URL: https://github.com/SH42913/pacmanecs
- Owner: SH42913
- License: mit
- Archived: true
- Created: 2018-06-24T10:45:37.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2023-07-22T07:53:37.000Z (over 1 year ago)
- Last Synced: 2024-08-02T05:13:55.736Z (4 months ago)
- Topics: ecs, entity-component-system, example-project, game-example, leoecs, pacman, unity, unity3d
- Language: C#
- Homepage:
- Size: 775 KB
- Stars: 36
- Watchers: 4
- Forks: 10
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# pacmanecs
This is a simple example of PacMan-game using Entity-Component-System implementation [LeoECS-classic](https://github.com/Leopotam/ecs).\
It's a fine example of how to use the classic Leopotam ECS framework and how to use itself ECS architecture in your Unity game.\
But be aware, the project has no best practices and **must be used only as an example, not as a guide**!![image](Screenshots/PacManEcs_fZyXscSovk.png)