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https://github.com/Scony/godot-gdscript-toolkit
Independent set of GDScript tools - parser, linter, formatter, and more
https://github.com/Scony/godot-gdscript-toolkit
formatter gdscript godot godot-engine linter parser
Last synced: 6 days ago
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Independent set of GDScript tools - parser, linter, formatter, and more
- Host: GitHub
- URL: https://github.com/Scony/godot-gdscript-toolkit
- Owner: Scony
- License: mit
- Created: 2019-11-28T22:45:34.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2024-10-21T19:23:23.000Z (18 days ago)
- Last Synced: 2024-10-29T17:12:03.419Z (10 days ago)
- Topics: formatter, gdscript, godot, godot-engine, linter, parser
- Language: Python
- Homepage:
- Size: 887 KB
- Stars: 995
- Watchers: 12
- Forks: 68
- Open Issues: 17
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
- awesome-godot - godot-gdscript-toolkit - Independent set of command line tools for working with GDScript - parser, linter and formatter (Godot 3.x). (Other / 3D)
- awesome-godot-3 - godot-gdscript-toolkit - Independent set of command line tools for working with GDScript - parser, linter and formatter (Godot 3.x). (Other / 3D)
- awesome-godot-3 - godot-gdscript-toolkit - Independent set of command line tools for working with GDScript - parser, linter and formatter (Godot 3.x). (Other / 3D)
README
# GDScript Toolkit
[![](https://github.com/Scony/godot-gdscript-toolkit/workflows/Tests/badge.svg?branch=master)](https://github.com/Scony/godot-gdscript-toolkit/actions)
[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
[![Code style: black](https://img.shields.io/badge/code%20style-black-000000.svg)](https://github.com/psf/black)This project provides a set of tools for daily work with `GDScript`. At the moment it provides:
- A parser that produces a parse tree for debugging and educational purposes.
- A linter that performs a static analysis according to some predefined configuration.
- A formatter that formats the code according to some predefined rules.
- A code metrics calculator which calculates cyclomatic complexity of functions and classes.## Installation
To install this project you need `python3` and `pip`.
Regardless of the target version, installation is done by `pip3` command and for stable releases, it downloads the package from PyPI.### Godot 4
```
pip3 install "gdtoolkit==4.*"
# or
pipx install "gdtoolkit==4.*"
```### Godot 3
```
pip3 install "gdtoolkit==3.*"
# or
pipx install "gdtoolkit==3.*"
```### `master` (latest)
Latest version (potentially unstable) can be installed directly from git:
```
pip3 install git+https://github.com/Scony/godot-gdscript-toolkit.git
# or
pipx install git+https://github.com/Scony/godot-gdscript-toolkit.git
```## Linting with gdlint [(more)](https://github.com/Scony/godot-gdscript-toolkit/wiki/3.-Linter)
To run a linter you need to execute `gdlint` command like:
```
$ gdlint misc/MarkovianPCG.gd
```Which outputs messages like:
```
misc/MarkovianPCG.gd:96: Error: Function argument name "aOrigin" is not valid (function-argument-name)
misc/MarkovianPCG.gd:96: Error: Function argument name "aPos" is not valid (function-argument-name)
```## Formatting with gdformat [(more)](https://github.com/Scony/godot-gdscript-toolkit/wiki/4.-Formatter)
**Formatting may lead to data loss, so it's highly recommended to use it along with Version Control System (VCS) e.g. `git`**
To run a formatter you need to execute `gdformat` on the file you want to format. So, given a `test.gd` file:
```
class X:
var x=[1,2,{'a':1}]
var y=[1,2,3,] # trailing comma
func foo(a:int,b,c=[1,2,3]):
if a in c and \
b > 100:
print('foo')
func bar():
print('bar')
```when you execute `gdformat test.gd` command, the `test.gd` file will be reformatted as follows:
```
class X:
var x = [1, 2, {'a': 1}]
var y = [
1,
2,
3,
] # trailing commafunc foo(a: int, b, c = [1, 2, 3]):
if a in c and b > 100:
print('foo')func bar():
print('bar')
```## Parsing with gdparse [(more)](https://github.com/Scony/godot-gdscript-toolkit/wiki/2.-Parser)
To run a parser you need to execute the `gdparse` command like:
```
gdparse tests/valid-gd-scripts/recursive_tool.gd -p
```The parser outputs a tree that represents your code's structure:
```
start
class_def
X
class_body
tool_stmt
signal_stmt sss
class_def
Y
class_body
tool_stmt
signal_stmt sss
tool_stmt
```## Calculating cyclomatic complexity with gdradon
To run cyclomatic complexity calculator you need to execute the `gdradon` command like:
```
gdradon cc tests/formatter/input-output-pairs/simple-function-statements.in.gd tests/gd2py/input-output-pairs/
```The command outputs calculated metrics just like [Radon cc command](https://radon.readthedocs.io/en/latest/commandline.html#the-cc-command) does for Python code:
```
tests/formatter/input-output-pairs/simple-function-statements.in.gd
C 1:0 X - A (2)
F 2:1 foo - A (1)
tests/gd2py/input-output-pairs/class-level-statements.in.gd
F 22:0 foo - A (1)
F 24:0 bar - A (1)
C 18:0 C - A (1)
tests/gd2py/input-output-pairs/func-level-statements.in.gd
F 1:0 foo - B (8)
```## Using gdtoolkit's GitHub action
In order to setup a simple action with gdtoolkit's static checks, the base action from this repo can be used:
```
name: Static checkson:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]jobs:
static-checks:
name: 'Static checks'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: Scony/godot-gdscript-toolkit@master
- run: gdformat --check source/
- run: gdlint source/
```See the discussion in https://github.com/Scony/godot-gdscript-toolkit/issues/239 for more details.
## Development [(more)](https://github.com/Scony/godot-gdscript-toolkit/wiki/5.-Development)
Everyone is free to fix bugs or introduce new features. For that, however, please refer to existing issue or create one before starting implementation.