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https://github.com/Seancheey/FactorioBeltRouter
This Factorio mod allows you to route belts/pipes automatically using A-star/Dijkstra algorithms. (Algorithms will be eventually migrated to MiscLib repo)
https://github.com/Seancheey/FactorioBeltRouter
Last synced: 7 days ago
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This Factorio mod allows you to route belts/pipes automatically using A-star/Dijkstra algorithms. (Algorithms will be eventually migrated to MiscLib repo)
- Host: GitHub
- URL: https://github.com/Seancheey/FactorioBeltRouter
- Owner: Seancheey
- Created: 2020-10-01T11:36:32.000Z (about 4 years ago)
- Default Branch: master
- Last Pushed: 2022-04-05T15:12:25.000Z (over 2 years ago)
- Last Synced: 2024-08-02T16:50:39.326Z (3 months ago)
- Language: Lua
- Homepage: https://mods.factorio.com/mod/BeltRouter
- Size: 83.4 MB
- Stars: 46
- Watchers: 4
- Forks: 1
- Open Issues: 3
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Metadata Files:
- Readme: README.md
- Changelog: changelog.txt
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README
## Belt Router
BeltRouter helps you path-find belt routes from starting point (shift + right click) to ending point (shift + left click/shift + ctrl + left click) and creates a trail of belt ghosts.
![](demo/Tutorial_clickStart.png)
![](demo/Tutorial_clickEnd.png)
![](demo/Tutorial_defaultResult.png)
## Key bindings
* "shift + right click" on starting belt to mark as transport line's starting point
* "shift + left click" on ending belt will allow path finder to put underground belts
![](demo/Tutorial_clickEnd.png)* "shift + ctrl + left click" on ending belt will only allow above ground belts to exists
![](demo/ModeDemo_noUnderground.png)* "shift + alt + left click" on ending belt will only use underground belt if necessary (= if underground can save enough distance)
![](demo/ModeDemo_preferGround.png)Above key bindings can always be changed via *Settings -> Controls -> Mods -> Belt Router*
## Additional Notes
* You can also select multiple belts at the same time:
![](demo/demo.gif)* You can also increase path finding speed, or increase path finding max reach by going to *Mod settings -> Per player -> Belt Router*
* You can also route pipe with same operation.
* Note that while most of the modded belts are supported, not many modded pipes are supported and trying to route them may create unexpected behavior. If you want a specific mod belt/pipe to be supported, please add a new thread in Discussion section.
Special thanks to @ChrislyBear for fixing bug about building belts may collides with entity ghosts, @F0x06, @RusselRaZe and @Xiomax for bug reporting, @slippycheeze for UI/algorithm suggestions!
I've spent hours implementing A* algorithm and Dijkstra algorithm for path finding. If you find this mod helpful, please give this project a star on my [github page](https://github.com/Seancheey/FactorioBeltRouter) :)