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https://github.com/SebLague/Ray-Marching
https://github.com/SebLague/Ray-Marching
Last synced: about 2 months ago
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- Host: GitHub
- URL: https://github.com/SebLague/Ray-Marching
- Owner: SebLague
- License: mit
- Created: 2019-04-02T08:21:05.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-04-08T14:50:19.000Z (over 3 years ago)
- Last Synced: 2024-05-07T15:32:26.273Z (5 months ago)
- Language: C#
- Homepage: https://youtu.be/Cp5WWtMoeKg
- Size: 18.6 KB
- Stars: 1,039
- Watchers: 42
- Forks: 173
- Open Issues: 4
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Ray Marching
Experimenting with using ray marching to render signed distance functions in Unity.
This is just a test project, so beware! It is very unoptimized and incomplete.
See my video on this project here: https://www.youtube.com/watch?v=Cp5WWtMoeKgTo run this project you'll need to open it in the Unity game engine: https://unity3d.com/
Rendering of mandelbulb fractal:
![Mandelbulb](https://i.imgur.com/D0Dhn0a.png)
Simple scene showing cutting and blending operations:
![Scene](https://i.imgur.com/DJRz688.png)