https://github.com/SebLague/Ray-Tracing
https://github.com/SebLague/Ray-Tracing
Last synced: 2 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/SebLague/Ray-Tracing
- Owner: SebLague
- License: mit
- Created: 2023-04-01T11:06:29.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2025-09-13T08:17:41.000Z (9 months ago)
- Last Synced: 2025-09-13T10:42:19.343Z (9 months ago)
- Language: C#
- Homepage: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dlgwe4JQ0oZuleqOTjmox3
- Size: 39.2 MB
- Stars: 429
- Watchers: 3
- Forks: 39
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Ray-Tracing
A fairly simple (and slow) path tracer, coded in HLSL and C# in the Unity engine.
[](https://www.youtube.com/playlist?list=PLFt_AvWsXl0dlgwe4JQ0oZuleqOTjmox3)
Thanks to [Ray Tracing in One Weekend](https://raytracing.github.io) and [Casual Shadertoy Path Tracing](https://blog.demofox.org/2020/05/25/casual-shadertoy-path-tracing-1-basic-camera-diffuse-emissive/) and [How to Build a BVH](https://jacco.ompf2.com/2022/04/13/how-to-build-a-bvh-part-1-basics/)