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https://github.com/Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
https://github.com/Sergio0694/ComputeSharp
computing csharp d2d1 directx dotnet gpgpu gpu hlsl hlsl-shader library netstandard nuget performance shader uwp visual-studio winui winui3 xaml
Last synced: 3 months ago
JSON representation
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
- Host: GitHub
- URL: https://github.com/Sergio0694/ComputeSharp
- Owner: Sergio0694
- License: mit
- Created: 2019-08-10T10:36:29.000Z (about 5 years ago)
- Default Branch: main
- Last Pushed: 2024-07-31T06:41:45.000Z (3 months ago)
- Last Synced: 2024-07-31T09:55:24.401Z (3 months ago)
- Topics: computing, csharp, d2d1, directx, dotnet, gpgpu, gpu, hlsl, hlsl-shader, library, netstandard, nuget, performance, shader, uwp, visual-studio, winui, winui3, xaml
- Language: C#
- Homepage:
- Size: 137 MB
- Stars: 2,657
- Watchers: 45
- Forks: 122
- Open Issues: 26
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Metadata Files:
- Readme: README.md
- Contributing: .github/CONTRIBUTING.md
- Funding: .github/FUNDING.yml
- License: LICENSE
- Code of conduct: .github/CODE_OF_CONDUCT.md
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- RSCG_Examples - ComputeSharp
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- csharp-source-generators - ComputeSharp - ![stars](https://img.shields.io/github/stars/Sergio0694/ComputeSharp?style=flat-square&cacheSeconds=604800) ![last commit](https://img.shields.io/github/last-commit/Sergio0694/ComputeSharp?style=flat-square&cacheSeconds=86400) A .NET library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, which are transpiled from C# and precompiled at build-time using source generators. (Source Generators / Graphics / Drawing)