https://github.com/Siccity/Graphmesh
Graph-based mesh modifiers.
https://github.com/Siccity/Graphmesh
procedural-generation unity
Last synced: 7 months ago
JSON representation
Graph-based mesh modifiers.
- Host: GitHub
- URL: https://github.com/Siccity/Graphmesh
- Owner: Siccity
- License: mit
- Created: 2017-09-22T11:00:44.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2020-03-23T12:39:32.000Z (over 5 years ago)
- Last Synced: 2025-04-01T20:41:22.899Z (8 months ago)
- Topics: procedural-generation, unity
- Language: C#
- Homepage:
- Size: 17.7 MB
- Stars: 176
- Watchers: 16
- Forks: 20
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
- anything_about_game - Graphmesh - based mesh modifiers. (GamePlay / HUD)
README
___Note: Graphmesh is still a very early WIP. Expect a lot of missing / incomplete features.___
### Graphmesh
A graph-based solution for procedural mesh inside the unity editor. Ideal for level design. Works in conjunction with existing assets to create detailed procedural assets.


Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/UnityNodeEditorCore/issues "Go to Issues") page.
Graphmesh is built upon [UnityNodeEditorCore](https://github.com/Siccity/UnityNodeEditorCore "Go to UNEC page").