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https://github.com/Siccity/Graphmesh
Graph-based mesh modifiers.
https://github.com/Siccity/Graphmesh
procedural-generation unity
Last synced: 2 months ago
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Graph-based mesh modifiers.
- Host: GitHub
- URL: https://github.com/Siccity/Graphmesh
- Owner: Siccity
- License: mit
- Created: 2017-09-22T11:00:44.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2020-03-23T12:39:32.000Z (almost 5 years ago)
- Last Synced: 2024-11-09T22:39:28.435Z (2 months ago)
- Topics: procedural-generation, unity
- Language: C#
- Homepage:
- Size: 17.7 MB
- Stars: 175
- Watchers: 17
- Forks: 20
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
___Note: Graphmesh is still a very early WIP. Expect a lot of missing / incomplete features.___
### Graphmesh
A graph-based solution for procedural mesh inside the unity editor. Ideal for level design. Works in conjunction with existing assets to create detailed procedural assets.![editor](https://user-images.githubusercontent.com/6402525/32266676-8e804b56-bee8-11e7-83bf-ab28133c8dba.gif)
![editor](https://user-images.githubusercontent.com/6402525/32133889-197df768-bbe1-11e7-968e-955744bb774d.gif)
Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/UnityNodeEditorCore/issues "Go to Issues") page.
Graphmesh is built upon [UnityNodeEditorCore](https://github.com/Siccity/UnityNodeEditorCore "Go to UNEC page").