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https://github.com/Siccity/SerializableCallback

UnityEvent and System.Func had a child
https://github.com/Siccity/SerializableCallback

callback serializable unity

Last synced: about 2 months ago
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UnityEvent and System.Func had a child

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### SerializableCallback
Lets you drag-and-drop methods with or without return values / parameters in the Unity inspector.
It uses expression trees and reflection to cache a delegate on first execution.

Usage is identical to UnityEvent

![unity_inspector](https://user-images.githubusercontent.com/6402525/34294989-46de127e-e70b-11e7-84f0-99bc4525a8f5.png)
```csharp
public class MyClass : MonoBehaviour {
//These fields are shown in the inspector
public SerializableCallback callback; // supports all non-void return types
public Condition condition; // supports bool return types only
public GetProduct getProduct; // supports MyProduct return types only

void Start() {
// Callbacks can be invoked with or without parameters, and with different types
Debug.Log(callback.Invoke()); // returns object
Debug.Log(condition.Invoke()); // returns bool
Debug.Log(getProduct.Invoke(2)); // returns MyProduct
}

// As with UnityEvents, custom callbacks must have a non-generic wrapper class marked as [Serializable] in order to be serialized by Unity
[Serializable]
public class Condition : SerializableCallback {}

// Last generic type parameter is the return type, staying consistent with System.Func
[Serializable]
public class GetProduct : SerializableCallback {}
}
```

| Performance (100000 iterations) | Time |
| -------------------------------------------- | --------- |
| bool Method(float) | 00.00304s |
| SerializedCallback (Persistent) | 00.01026s |
| SerializedCallback (Dynamic) | 00.00797s |

### Installing with Unity Package Manager
To install this project as a dependency using the Unity Package Manager,
add the following line to your project's `manifest.json`:

```
"com.github.siccity.serializablecallback": "git+https://github.com/Siccity/SerializableCallback.git"
```

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