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https://github.com/Snowapril/Procedural-Terrain-Estimator
Generate Height map with Generator (OpenGL and imgui) and Construct Splat Map with generated height map using Algorithm(DPS, BFS, Gradient Descent ... etc) . At Renderer, with height map and blend map which are generated in front of this stage, render high quality terrain with OpenGL
https://github.com/Snowapril/Procedural-Terrain-Estimator
Last synced: 3 months ago
JSON representation
Generate Height map with Generator (OpenGL and imgui) and Construct Splat Map with generated height map using Algorithm(DPS, BFS, Gradient Descent ... etc) . At Renderer, with height map and blend map which are generated in front of this stage, render high quality terrain with OpenGL
- Host: GitHub
- URL: https://github.com/Snowapril/Procedural-Terrain-Estimator
- Owner: Snowapril
- License: mit
- Created: 2018-08-14T08:52:03.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2019-01-05T04:53:33.000Z (almost 6 years ago)
- Last Synced: 2024-05-02T20:14:02.056Z (6 months ago)
- Language: C++
- Homepage:
- Size: 221 MB
- Stars: 39
- Watchers: 5
- Forks: 8
- Open Issues: 0
Awesome Lists containing this project
- AwesomeCppGameDev - Procedural-Terrain-Estimator