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https://github.com/SocketWeaver/karting

A multiplayer racing example project in Unity using the SocketWeaver SDK
https://github.com/SocketWeaver/karting

multiplayer multiplayer-game network networking photon racing tracking unet unity unity3d

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A multiplayer racing example project in Unity using the SocketWeaver SDK

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README

          

# Karting

![Alt text](demo.gif?raw=true "SocketWeaver Multiplayer racing demo")

### Medium Tutorial
#### Part 1
https://medium.com/@peterzhou43/how-to-create-a-multiplayer-racing-game-in-unity-part-1-11017072bc68
#### Part 2
https://medium.com/@peterzhou43/how-to-create-a-multiplayer-racing-game-in-unity-part-2-8cbaaecceb2

## Requirements
1. Unity 2018.3.4 or later. You can download the latest version of Unity here: https://unity3d.com/get-unity/download
2. A SocketWeaver Account. You can create a SocketWeaver Account for free here: https://portal.socketweaver.com

> All accounts get 20GB of data for **FREE** every month.

## What we are making
In this tutorial, we are going to make a multiplayer racing game in Unity.
We will show you the process step-by-step. By the time you finished reading this tutorial, you will be ready to start converting your own game or explore more advanced features that our Unity SDK SWNetwork provides.

## Source Code
The source code of this tutorial is hosted at: https://github.com/SocketWeaver/karting

### The repository has two Unity Projects:
#### Starter
The starter project of the tutorial. It has all the assets you need to complete the tutorial.
#### Multiplayer
The final playable multiplayer game.

## Community
If you have questions about the tutorial, join our discord server at: https://discord.gg/qXt7Bkf


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