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https://github.com/Srekel/phyxed-2d
A 2d physics engine with fixed-point support.
https://github.com/Srekel/phyxed-2d
c99 fixed-point physics-2d physics-engine pre-alpha public-domain single-header-lib
Last synced: 28 days ago
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A 2d physics engine with fixed-point support.
- Host: GitHub
- URL: https://github.com/Srekel/phyxed-2d
- Owner: Srekel
- Created: 2018-06-24T09:36:52.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2018-06-24T09:38:41.000Z (over 6 years ago)
- Last Synced: 2024-05-02T19:21:48.089Z (7 months ago)
- Topics: c99, fixed-point, physics-2d, physics-engine, pre-alpha, public-domain, single-header-lib
- Language: C
- Size: 6.84 KB
- Stars: 27
- Watchers: 5
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- AwesomeCppGameDev - phyxed-2d - point support. (Physics)
README
# Phyxed 2D
Phyxed is a 2D **phy**sics engine with support for fi**xed** point math.
It's still very early in development.
## References
Relevant or interesting physics links:
1. http://www.dyn4j.org/2010/01/sat/
2. http://www.dyn4j.org/2011/11/contact-points-using-clipping/
3. https://code.google.com/archive/p/box2d/downloads
4. https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715
5. http://rasmusbarr.github.io/blog/dod-physics.html
6. https://research.ncl.ac.uk/game/mastersdegree/gametechnologies/
7. http://www.codercorner.com/blog/?p=1207
8. https://github.com/kroitor/gjk.c
9. https://www.cs.cmu.edu/~baraff/sigcourse/notesf.pdf
10. http://allenchou.net/2013/12/game-physics-constraints-sequential-impulse/## License
Public Domain / MIT.
See end of file for license information.