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https://github.com/SuboptimalEng/slime-sim-unity

🐌 Slime mold simulation in Unity.
https://github.com/SuboptimalEng/slime-sim-unity

csharp gamedev shaders slime-mold slime-simulation unity unity-3d unity3d

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🐌 Slime mold simulation in Unity.

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README

          

# 🐌 Slime Sim Unity

Simulating slime.

- YouTube Video: [Coding a Slime Mold Simulation](https://www.youtube.com/watch?v=BKcxJlvqNWs)

## Notes

- completed:
- slime agents in compute shader
- sample color from gradient texture
- smooth transition between gradients
- randomize agent settings automatically
- sense function with three directions
- trail + (diffuse + color map pass)
- create slime species with masks
- learn more about hlsl shaders
- research:
- gradient for each slime species
- custom sense functions like:
- force direction
- wobble direction
- mouse interaction
- run agents on image

## Resources

- [Jeff Jones' Physarum Research Paper](https://uwe-repository.worktribe.com/output/980579)
- [Sebastian Lague's Slime Simulation Code](https://github.com/SebLague/Slime-Simulation)
- [Sebastian Lague’s Slime Simulation Video](https://www.youtube.com/watch?v=X-iSQQgOd1A)
- [Simulife Hub's Slime Mold Simulation Video](https://www.youtube.com/watch?v=qryINYcgO1s)
- [Sage Jenson's Physarum Simulation Article](https://cargocollective.com/sagejenson/physarum)

## License

Shield: [![CC BY-NC-SA 4.0][cc-by-nc-sa-shield]][cc-by-nc-sa]

This work is licensed under a
[Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License][cc-by-nc-sa].

[![CC BY-NC-SA 4.0][cc-by-nc-sa-image]][cc-by-nc-sa]

[cc-by-nc-sa]: http://creativecommons.org/licenses/by-nc-sa/4.0/
[cc-by-nc-sa-image]: https://licensebuttons.net/l/by-nc-sa/4.0/88x31.png
[cc-by-nc-sa-shield]: https://img.shields.io/badge/License-CC%20BY--NC--SA%204.0-lightgrey.svg