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https://github.com/TobyKLight/VL.GameAudioPlayer
High level command based audio player for vvvv Gamma.
https://github.com/TobyKLight/VL.GameAudioPlayer
audio vl vvvv
Last synced: 2 months ago
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High level command based audio player for vvvv Gamma.
- Host: GitHub
- URL: https://github.com/TobyKLight/VL.GameAudioPlayer
- Owner: TobyKLight
- License: mit
- Created: 2023-01-19T17:23:02.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2023-03-26T16:55:28.000Z (almost 2 years ago)
- Last Synced: 2024-11-07T20:12:08.621Z (3 months ago)
- Topics: audio, vl, vvvv
- Homepage:
- Size: 30.2 MB
- Stars: 6
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-vl - VL.GameAudioPlayer - High level command based audio player (Libraries / Audio)
README
# VL.GameAudioPlayer
High level command based audio player for vvvv Gamma.
Tested with vvvv 2021.4.12 stable.Install from nuget
In Gamma go to top left menu>Manage Nugets>Command line and type
```nuget install VL.GameAudioPlayer```[Video tutorial](https://youtu.be/YpNjaCLbQZM)
NOTE - The advanced architecture has been simplified since the video. Check the Advanced Architecture helppatch.
## Features
* Aims to reduce the complexity of getting audio playback into your app while maintaining good performance.
* Loads and plays media without blocking your main thread
* Removes headaches of managing player instances and building state machines for straightforward background music tasks.
* Simple organisation paradigm from video games with three main categories of media: Sound Effects, Music and Dialog
* Supports advanced workflows to simplify collaboration with composers and import from audio software (eg Ableton)
* Use loops of music and play loops in sequence
* Potentially cross-platform (only tested on Windows so far)
* Documented through interactive helppatches
* Extract BPM and Bar information for visualisation
* Includes original test media (also released under MIT licence, although if you use these in a project a credit as composer would be appreciated...)![image](https://user-images.githubusercontent.com/4467208/213531125-c706eafe-1181-4256-9f15-136989c2fbd7.png)
## Expectations
* Only plays out the default sound device, no ASIO
* Only plays audio files, no recording or live inputs
* No realtime effects, beat detection or FFT(If you need these functions see [VL.Audio](https://github.com/vvvv/VL.Audio) )
* No multitrack support
* Not intended for tight sync with video files.
* Does not support MP3 (due to underlying library limitation)## Dependencies
* Based on [SFML.net](https://github.com/SFML/SFML.Net)
* Which is based on the [original SFML](https://www.sfml-dev.org/)
* Some of the audio functionality of SFML comes from [OpenAL](https://www.openal.org/)## Status
* 90% complete and working
* PlayDialog functionality is there but not tested properly because I didn't have a use case. I can imagine there are specific needs for working with lots of dialog (eg managing localisation or linking mediakeys to dialog data for subtitle display). If someone has a project with a dialog usecase maybe you could contribute to this?
* Positioning functionality is just left to right panning. In theory the underlying library supports 3D positioning. Again I didn't have a usecase during development so if you've got one and you would like to contribute please get in touch.## Changelog
* 1.0.4 Simplified the advanced workflow with ChannelCommand stateless operations. Find them under Advanced in node browser.
* 1.0.3 improved helppatches, improved dispose, fixed incorrect duration calculation for queued items
* 1.0.2 improved helppatches
* 1.0.1 improved helppatches, added function for MediaStatus command to continuing following the same player while next media has the same path.
* 1.0.0 initial release## Licence
MIT## Special Thanks
All those in the vvvv chat for help with various issues during development.