https://github.com/TriceHelix/BurstSkinning
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
https://github.com/TriceHelix/BurstSkinning
burst-compiler csharp job-system skinning unity
Last synced: 33 minutes ago
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Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
- Host: GitHub
- URL: https://github.com/TriceHelix/BurstSkinning
- Owner: TriceHelix
- License: bsd-3-clause
- Archived: true
- Created: 2023-04-03T13:27:04.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2023-09-13T14:23:32.000Z (about 2 years ago)
- Last Synced: 2023-09-14T04:38:59.126Z (about 2 years ago)
- Topics: burst-compiler, csharp, job-system, skinning, unity
- Language: C#
- Homepage:
- Size: 183 KB
- Stars: 1
- Watchers: 1
- Forks: 2
- Open Issues: 0
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