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https://github.com/Ukendio/jecs

A fast, portable Entity Component System for Luau
https://github.com/Ukendio/jecs

data-oriented data-oriented-design ecs entity-component-system game-development gamedev jecs lua luau no-dependencies

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A fast, portable Entity Component System for Luau

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[![License: Apache 2.0](https://img.shields.io/badge/License-Apache-blue.svg?style=for-the-badge)](LICENSE-APACHE) [![Wally](https://img.shields.io/github/v/tag/ukendio/jecs?&style=for-the-badge)](https://wally.run/package/ukendio/jecs)

Just a stupidly fast Entity Component System

* [Entity Relationships](https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c) as first class citizens
* Iterate 800,000 entities at 60 frames per second
* Type-safe [Luau](https://luau-lang.org/) API
* Zero-dependency package
* Optimized for column-major operations
* Cache friendly [archetype/SoA](https://ajmmertens.medium.com/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9) storage
* Rigorously [unit tested](https://github.com/Ukendio/jecs/actions/workflows/ci.yaml) for stability

### Example

```lua
local world = jecs.World.new()
local pair = jecs.pair

-- These components and functions are actually already builtin
-- but have been illustrated for demonstration purposes
local ChildOf = world:component()
local Name = world:component()

local function parent(entity)
return world:target(entity, ChildOf)
end
local function getName(entity)
return world:get(entity, Name)
end

local alice = world:entity()
world:set(alice, Name, "alice")

local bob = world:entity()
world:add(bob, pair(ChildOf, alice))
world:set(bob, Name, "bob")

local sara = world:entity()
world:add(sara, pair(ChildOf, alice))
world:set(sara, Name, "sara")

print(getName(parent(sara)))

for e in world:query(pair(ChildOf, alice)) do
print(getName(e), "is the child of alice")
end

-- Output
-- "alice"
-- bob is the child of alice
-- sara is the child of alice
```

21,000 entities 125 archetypes 4 random components queried.
![Queries](image-3.png)
Can be found under /benches/visual/query.luau

Inserting 8 components to an entity and updating them over 50 times.
![Insertions](image-4.png)
Can be found under /benches/visual/insertions.luau