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https://github.com/Ulydev/lue
HSL colors in LÖVE
https://github.com/Ulydev/lue
Last synced: about 1 month ago
JSON representation
HSL colors in LÖVE
- Host: GitHub
- URL: https://github.com/Ulydev/lue
- Owner: Ulydev
- License: mit
- Created: 2016-04-30T16:08:43.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2023-07-07T12:17:07.000Z (over 1 year ago)
- Last Synced: 2024-08-02T06:17:37.772Z (4 months ago)
- Language: Lua
- Size: 5.86 KB
- Stars: 43
- Watchers: 3
- Forks: 1
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-love2d - lue - Lue is a LÖVE library that allows you to display hue color effects in your game. (Helpers)
README
lue
==============lue is a LÖVE library that allows you to manage your colors and display hue effects in your game.
![swotch][swotch]
See [HSL](https://en.wikipedia.org/wiki/HSL_and_HSV)
Setup
----------------```lua
local lue = require "lue" --require the library
```Usage
----------------Set color
```lua
function love.load()
lue:setColor("my-color", {255, 255, 255})
end
```Update lue
```lua
function love.update(dt)
lue:update(dt)
end
```Get color
```lua
function love.draw()
love.graphics.setColor( lue:getColor("my-color") )
end
```Color objects
----------------You might also declare color objects instead of calling lue:setColor("colorname", color)
For instance,
```lua
function love.load()
myColor = lue:newColor():setColor({255, 255, 255}) --methods can be chained
endfunction love.update(dt)
myColor:update(dt)
endfunction love.draw()
love.graphics.setColor( myColor:getColor() )
end
```Methods
----------------Update lue
```lua
lue:update(dt)
```Set color
```lua
lue:setColor("name", {colorTable}) --basic
lue:setColor("name", {color = colorTable,
--[[ or ]]--
hue = hueTable -- {saturation, lightness, opacity, offset}
speed = number, --if provided, color with transition smoothly
})--the same goes for myColor:setColor(...), just remove the "name" argument
```Get color - if target == true, then the function will return the target color instead of the current color
```lua
lue:getColor("name", target)
myColor:getColor(target)
```Get hue color - offset defaults to 0
```lua
lue:getHueColor(saturation, lightness, opacity, offset)
```
All values range from **0** to **255**.Set/get the global color intensity of lue - useful for spontaneous color effects such as explosions
```lua
lue:setIntensity(intensity)
lue:getIntensity()
```Set/get hue speed
```lua
lue:setSpeed(speed)
lue:getSpeed()
```Get the current hue value (0-255)
```lua
lue:getHue()
```[swotch]: https://media.giphy.com/media/l4HnRFyvYjzzutu2Q/giphy.gif