https://github.com/UnBeatWaterGH/valve-vrm
Valve's VRM format documented.
https://github.com/UnBeatWaterGH/valve-vrm
half-life-2 hl2 source source-engine team-fortress-2 tf2 valve valve-games vrm
Last synced: 22 days ago
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Valve's VRM format documented.
- Host: GitHub
- URL: https://github.com/UnBeatWaterGH/valve-vrm
- Owner: UnBeatWaterGH
- License: cc0-1.0
- Created: 2024-09-24T05:26:19.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-12-20T03:11:57.000Z (about 1 year ago)
- Last Synced: 2024-12-20T04:19:53.767Z (about 1 year ago)
- Topics: half-life-2, hl2, source, source-engine, team-fortress-2, tf2, valve, valve-games, vrm
- Language: Python
- Homepage:
- Size: 22.5 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Valve VRM Format Documentation
I have here documented the "VRM" file format Valve was working on back when TF2 was subtitled "Brotherhood of Arms".
My documentation can be found in the [valve-vrm-docs.md](valve-vrm-docs.md) file in this repo.
I have tested the included Python script on the only VRM I know to exist, which is in the 2023 Gigaleak with the path `hl2/models/Weapons/V_physcannon/Older/TESTreference.vRM`.
External info on the format:
* [VRM on VDC](https://developer.valvesoftware.com/wiki/VRM) (I have added my documentation to this article AFTER having documented it in this repo)
* [An article about VRM on ValveArchive](https://valvearchive.com/articles/vrm/)