https://github.com/Unity-Technologies/ProjectTinySamples
Samples for Project Tiny
https://github.com/Unity-Technologies/ProjectTinySamples
Last synced: 11 months ago
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Samples for Project Tiny
- Host: GitHub
- URL: https://github.com/Unity-Technologies/ProjectTinySamples
- Owner: Unity-Technologies
- License: other
- Created: 2019-11-25T23:24:37.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2021-05-30T14:45:48.000Z (almost 5 years ago)
- Last Synced: 2025-04-12T21:35:35.167Z (12 months ago)
- Language: C#
- Size: 53.9 MB
- Stars: 891
- Watchers: 46
- Forks: 247
- Open Issues: 7
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# Project Tiny Samples
This repository contains samples for Project Tiny.
Please [read through the Project Tiny guide](https://docs.google.com/document/d/1A8hen2hLFY5FLkC5gd3JP2Z-IpHfnAX-CpYLK3aOdwA/edit?usp=sharing) to understand the current project state, limitations, and getting started information.
Current samples:
## Tiny3D
A "Hello World" style sample with minimal assets & code. It's a great starting point for a new "clean" project.
## TinyRacing
Intended as a lightweight example of the type of content you can build with Project Tiny. It is a complete game slice showing a number of elements such as accepting input, implementing simple AI, handling collisions, and similar. Please explore and play around with the sample project to get a feel for what developing with pure DOTS looks like.
## BlendShapeDemo
Demonstrates how to use the blendShape feature and showcases how to do a simple character selection.
## TinyKitchen
Uses physics to showcase simple game play with colorful level design and advanced authoring workflow. In addition to that Tiny Kitchen uses custom web template.
## TinyPhysics
Illustrates how to combine simple Unity Physics behaviors and common input methods (keyboard, touch, mouse).
## TinyTime
Demonstrates how to use in-game text rendering, Skinned mesh renderer and how to dynamically chagne the scene lighting.
## TinyFactory
Demonstrates how Animations can be added to a scene (no code).
## TinyAquarium
Demonstrates Particle System the first iteration of the particle system which mirrors a subset of the functionalities available with the built-in Particle System (aka shuriken).
## RuntimeGeometry3D
Demonstrates how to do Dynamic meshes creation at runtime.
## TinyGems and TinySpaceship
2D sample projects that showcases some of the features that can be found inside the 2D Entities package.