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https://github.com/Unity-Technologies/UnityCsReference
Unity C# reference source code.
https://github.com/Unity-Technologies/UnityCsReference
Last synced: about 1 month ago
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Unity C# reference source code.
- Host: GitHub
- URL: https://github.com/Unity-Technologies/UnityCsReference
- Owner: Unity-Technologies
- License: other
- Created: 2018-03-23T13:08:32.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2024-10-24T15:17:57.000Z (about 2 months ago)
- Last Synced: 2024-10-25T20:31:42.510Z (about 2 months ago)
- Language: C#
- Homepage:
- Size: 65.8 MB
- Stars: 11,831
- Watchers: 858
- Forks: 2,488
- Open Issues: 15
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
- AwesomeCppGameDev - UnityCsReference
- awesome - Unity-Technologies/UnityCsReference - Unity C# reference source code. (C\#)
README
## Unity 6000.0.24f1 C# reference source code
The C# part of the Unity engine and editor source code.
May be used for reference purposes only.For terms of use, see
https://unity3d.com/legal/licenses/Unity_Reference_Only_LicenseThe repository includes third-party code subject to [third-party
notices](third-party-notices.txt).The terms of use do not permit you to modify or redistribute the C#
code (in either source or binary form). If you want to modify Unity's
source code (C# and C++), contact Unity sales for a commercial source
code license: https://store.unity.com/contact?type=source-codeWe do not take pull requests at this time (sorry). But if you find
something that looks like a bug, we'd appreciate it if you'd file it
using the Unity Bug Reporter. For more information, see our blog post:
https://blogs.unity3d.com/2018/03/26/releasing-the-unity-c-source-code/Unless expressly provided otherwise, the software under this
license is made available strictly on an "AS IS" BASIS WITHOUT
WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the
license for details on these and other terms and conditions.The C# solution is in Projects/CSharp/UnityReferenceSource.sln
The folder and file layout of the reference source matches
the Unity source tree layout; it can and will change between
different Unity versions.