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https://github.com/Unity-Technologies/com.unity.formats.fbx
FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max
https://github.com/Unity-Technologies/com.unity.formats.fbx
Last synced: about 5 hours ago
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FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max
- Host: GitHub
- URL: https://github.com/Unity-Technologies/com.unity.formats.fbx
- Owner: Unity-Technologies
- License: other
- Created: 2017-06-15T21:33:31.000Z (over 7 years ago)
- Default Branch: main
- Last Pushed: 2024-10-25T15:56:49.000Z (17 days ago)
- Last Synced: 2024-10-29T14:27:53.924Z (13 days ago)
- Language: C#
- Homepage:
- Size: 73 MB
- Stars: 227
- Watchers: 61
- Forks: 47
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- License: LICENSE.md
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README
# FbxExporters
Copyright (c) 2021 Unity Technologies. All rights reserved.
See LICENSE.md file in the project root for full license information.
Requirements
------------* [FBX SDK C# Bindings](https://github.com/Unity-Technologies/com.autodesk.fbx) package
Packaging
---------Get the source the first time:
```
# clone the source
git clone https://github.com/Unity-Technologies/com.unity.formats.fbx.git
cd com.unity.formats.fbx
```Build the package.
**On Windows**
```
build.cmd
```**On Mac/Linux**
```
./build.sh
```The package will be built in-place in com.unity.formats.fbx.
Testing
-------Open `TestProjects/FbxTests` in Unity 2018.2+ and run using the Test Runner.
Reporting Bugs
--------------Please create a minimal project that reproduces the bug and use the Unity Bug Report (built in to the Unity Editor).