https://github.com/UnityPatterns/ObjectPool
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
https://github.com/UnityPatterns/ObjectPool
Last synced: 8 months ago
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Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
- Host: GitHub
- URL: https://github.com/UnityPatterns/ObjectPool
- Owner: UnityPatterns
- License: mit
- Created: 2013-09-26T07:06:49.000Z (about 12 years ago)
- Default Branch: master
- Last Pushed: 2018-11-14T17:31:16.000Z (about 7 years ago)
- Last Synced: 2024-08-02T05:13:10.411Z (over 1 year ago)
- Language: C#
- Size: 446 KB
- Stars: 409
- Watchers: 49
- Forks: 93
- Open Issues: 5
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-opensource-unity - ObjectPool - Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few. (Open Source Packages / Pooling System)
README
ObjectPool
==========
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.