https://github.com/VIZ-Interactive/Depiction-Engine-Unity
Versatile engine to create and stream large 3D worlds for game or geospatial applications
https://github.com/VIZ-Interactive/Depiction-Engine-Unity
augmented-reality digital-twin game-development geospatial-visualization large-worlds procedural-generation simulations star-systems unity3d
Last synced: 9 days ago
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Versatile engine to create and stream large 3D worlds for game or geospatial applications
- Host: GitHub
- URL: https://github.com/VIZ-Interactive/Depiction-Engine-Unity
- Owner: VIZ-Interactive
- License: mit
- Created: 2023-02-03T17:55:54.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2024-03-20T16:47:54.000Z (about 1 year ago)
- Last Synced: 2024-08-02T13:17:51.418Z (9 months ago)
- Topics: augmented-reality, digital-twin, game-development, geospatial-visualization, large-worlds, procedural-generation, simulations, star-systems, unity3d
- Language: C#
- Homepage: https://vizinteractive.io/depiction-engine/
- Size: 82.7 MB
- Stars: 51
- Watchers: 3
- Forks: 9
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
Awesome Lists containing this project
- awesome-unity3d - Depiction Engine For Unity - Versatile engine to create and stream large 3D worlds for game or geospatial applications (Open Source Repositories / Gameplay)
- awesome-unity3d - Depiction Engine For Unity - Versatile engine to create and stream large 3D worlds for game or geospatial applications (Open Source Repositories / Gameplay)
README

# Depiction Engine For Unity

[Forum](https://vizinteractive.io/forum/depiction-engine/)
[Discord](https://discord.gg/Wdk7aCnTTg)
[Documentation](https://vizinteractive.io/docs/2023.0/depiction-engine-unity)
[UnityPackages](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/tags)
## Unity Specific Features
- Transform
- Position objects at far greater distance from the world's origin with double (64bit) precision transforms and origin shifting, allowing you to create much larger projects.
- Shader
- Shader Graph integration.
- Editor integration
- Scene camera navigation around spherical planet.
- Move to View / Align with View / Align View to Selected, all supported by double precision transforms.
- Double click navigation in the hierarchy works even for double precision transforms.
- Origin shifting supports multi camera layout (Although at significant performance cost).
- Undo and Redo are automatically managed for things like object Creation / Destroy / Duplicate.
- Initialization and Dispose states are provided to help identify the context under which the operation was requested. Search for InitializationContext and DisposeContext in the Documentation for more information.## Screenshots








